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-rw-r--r--crawl-ref/source/abl-show.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 047d79d742..3766352a23 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -148,7 +148,7 @@ ability_type god_abilities[MAX_NUM_GODS][MAX_GOD_ABILITIES] =
{ ABIL_FEAWN_SUNLIGHT, ABIL_FEAWN_PLANT_RING, ABIL_FEAWN_RAIN,
ABIL_FEAWN_SPAWN_SPORES, ABIL_FEAWN_EVOLUTION },
// Chronos
- { ABIL_CHRONOS_PONDEROUSIFY, ABIL_NON_ABILITY, ABIL_CHRONOS_TIME_BEND,
+ { ABIL_NON_ABILITY, ABIL_NON_ABILITY, ABIL_CHRONOS_TIME_BEND,
ABIL_CHRONOS_SLOUCH, ABIL_CHRONOS_TIME_STEP },
};
@@ -2425,6 +2425,8 @@ std::vector<talent> your_talents(bool check_confused)
_add_talent(talents, ABIL_TROG_BURN_SPELLBOOKS, check_confused);
else if (you.religion == GOD_FEAWN)
_add_talent(talents, ABIL_FEAWN_FUNGAL_BLOOM, check_confused);
+ else if (you.religion == GOD_CHRONOS)
+ _add_talent(talents, ABIL_CHRONOS_PONDEROUSIFY, check_confused);
// Gods take abilities away until penance completed. -- bwr
// God abilities generally don't work while silenced (they require