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-rw-r--r--crawl-ref/source/abyss.cc26
1 files changed, 12 insertions, 14 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 7d9a427909..2ef221a30a 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -219,6 +219,15 @@ static void _generate_area(int gx1, int gy1, int gx2, int gy2,
}
}
+ // During game start, number and level of items mustn't be higher than
+ // that on level 1.
+ int num_items = 150, items_level = 51;
+ if (you.char_direction == GDT_GAME_START)
+ {
+ num_items = 3 + roll_dice( 3, 11 );
+ items_level = 0;
+ }
+
for (int i = gx1; i <= gx2; i++)
for (int j = gy1; j <= gy2; j++)
{
@@ -226,7 +235,7 @@ static void _generate_area(int gx1, int gy1, int gx2, int gy2,
{
grd[i][j] = DNGN_FLOOR;
- if (items_placed < 150 && one_chance_in(200))
+ if (items_placed < num_items && one_chance_in(200))
{
if (!placed_abyssal_rune && abyssal_rune_roll != -1
&& you.char_direction != GDT_GAME_START
@@ -241,19 +250,8 @@ static void _generate_area(int gx1, int gy1, int gx2, int gy2,
}
else
{
- if (you.char_direction == GDT_GAME_START)
- {
- // Number and level of items as that on level 1.
- const int num_items = 3 + roll_dice( 3, 11 );
- const int items_level = 0;
- thing_created = items(1, OBJ_RANDOM, OBJ_RANDOM,
- true, items_level, num_items);
- }
- else
- {
- thing_created = items(1, OBJ_RANDOM, OBJ_RANDOM,
- true, 51, 250);
- }
+ thing_created = items(1, OBJ_RANDOM, OBJ_RANDOM,
+ true, items_level, 250);
}
move_item_to_grid( &thing_created, i, j );