diff options
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 7cf0d381d1..ff2c1ea606 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -1922,16 +1922,16 @@ void bolt::affect_cell(bool avoid_self) const bool still_wall = (was_solid && old_pos == pos()); bool hit_player = false; - // If the player can ever walk through walls, this will - // need special-casing too. + // If the player can ever walk through walls, this will need + // special-casing too. if (found_player() && !avoid_player) { affect_player(); hit_player = true; } - // We don't want to hit a monster in a wall square twice. - // Also stop single target beams from affecting a monster if they already + // We don't want to hit a monster in a wall square twice. Also, + // stop single target beams from affecting a monster if they already // affected the player on this square. -cao if ((!hit_player || this->is_beam || this->is_explosion) && !still_wall && !avoid_monster) |