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-rw-r--r--crawl-ref/source/beam.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index 028018a47f..6f598fb57d 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -47,7 +47,6 @@ enum zap_symbol_type
SYM_EXPLOSION = '#'
};
-// must match wand subtypes! (see item_def::zap())
enum zap_type
{
ZAP_FLAME, // 0
@@ -154,8 +153,6 @@ struct bolt
bool effect_known; // did we _know_ this would happen?
int fr_count, foe_count; // # of times a friend/foe is "hit"
int fr_power, foe_power; // total levels/hit dice affected
- int fr_hurt, foe_hurt; // # of friends/foes actually hurt
- int fr_helped, foe_helped; // # of friends/foes actually helped
// INTERNAL use - should not usually be set outside of beam.cc
bool is_tracer; // is this a tracer?
@@ -202,7 +199,7 @@ void fire_beam( struct bolt &pbolt, item_def *item = NULL );
* called from: beam
* *********************************************************************** */
bool nasty_beam( struct monsters *mon, struct bolt &beam );
-bool nice_beam( struct monsters *mon, struct bolt &beam );
+
// last updated 12may2000 {dlb}
/* ***********************************************************************