diff options
Diffstat (limited to 'crawl-ref/source/dat/float.des')
-rw-r--r-- | crawl-ref/source/dat/float.des | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des index 8c2a13586c..df8093df41 100644 --- a/crawl-ref/source/dat/float.des +++ b/crawl-ref/source/dat/float.des @@ -357,19 +357,27 @@ ENDMAP # Oklob shooting range # # Disallowing this vault on branch starts, as brown stairs can't help there. -# Chance for a plant to turn oklob based on dungeon level. +# Chance for a plant to turn oklob based on dungeon level. Elf:7 is hard, but +# considered okay (seeing as how long it is delayed in most cases anyway). # NAME: oklob_3 DEPTH: D:21-27, Lair:2-10, Elf:2-7 CHANCE: 1 ORIENT: float SHUFFLE: ab" / AB' -SUBST: a=[, b=(, A=., B=., "=., ':>', '=>. -SUBST: x : y:1 x:5 .:30 +SUBST: a=[, b=(, A=., B=., '=., "=> +# +SUBST: x : y:1 x:5 .:34 SUBST: x = x:2 . SHUFFLE: xcv SUBST: y = x -MONS: oklob plant / w:3 plant +# Rarely (2.5% chance) the whole vault is enclosed. This is the hardest case, +# and the walls are always diggable then. +# +: wt = 240 / (you.absdepth() - 4) - 10 +: mons("oklob plant / w:" .. wt .. " plant") +# Expecting 1 oklob at depth 10, 2 oklobs at depths 16, 3 oklobs at depth 22. +# MAP xxxxxxxxxxxxxxx xxxx...1...xxxx |