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Diffstat (limited to 'crawl-ref/source/dat/glass.des')
-rw-r--r-- | crawl-ref/source/dat/glass.des | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/crawl-ref/source/dat/glass.des b/crawl-ref/source/dat/glass.des deleted file mode 100644 index 7d7bd28039..0000000000 --- a/crawl-ref/source/dat/glass.des +++ /dev/null @@ -1,153 +0,0 @@ -########################################################################### -# Small areas with translucent rock (glass) columns which you can duck -# behind, but still see the monster you're ducking from (and they can -# still see you -NAME: glass_columns_a -DEPTH: -MAP -..... -.m.m. -..... -.m.m. -..... -ENDMAP - -NAME: glass_columns_b -DEPTH: -MAP -....... -.m.m.m. -....... -.m.m.m. -....... -.m.m.m. -....... -ENDMAP - -NAME: glass_columns_c -DEPTH: -MAP -......... -.m.m.m.m. -......... -.m.m.m.m. -......... -.m.m.m.m. -......... -.m.m.m.m. -......... -ENDMAP - -########################################################## -# A feature encased in glass, for flavour. -NAME: feat_on_display -DEPTH: -SUBST: ? = TUl -TAGS: no_monster_gen no_item_gen -MAP -..... -.mmm. -.m?m. -.mmm. -..... -ENDMAP - -####################################################################### -# An item encased in glass. If the player wants it, it can be dug out. -NAME: item_on_display_a -DEPTH: -TAGS: no_monster_gen no_item_gen -MAP -..... -.mmm. -.m%m. -.mmm. -..... -ENDMAP - -##################################################################### -# A good item encased in *permanent* glass. If the player wants it, -# teleport control will be needed. -NAME: item_on_display_b -DEPTH: -TAGS: no_monster_gen no_item_gen -MAP -..... -.ooo. -.o*o. -.ooo. -..... -ENDMAP - -##################################################################### -# An average monster in a cage of glass; can get out if it has the -# ability to dig or blink like a blink-frog. Also, the player can -# dig it out. -NAME: caged_monster_a -DEPTH: D, Elf, Snake, Vault -MAP -..... -.mmm. -.m0m. -.mmm. -..... -ENDMAP - -############################################################################ -# Entry vaults using translucent (glass) walls - -# A spiral made entirely of glass - -NAME: glass_entry_001 -TAGS: entry -ORIENT: float -SHUFFLE: {[(< -SUBST: < = . -MAP -mmmmmmmmmmmmmmmmmm -m................m -m.mmmmmmmmmmmmmm.m -m.m............m.m -m.m.mmmmmmmmmm.m.m -m.m.m........m.m.m -m.m.m.mmmmmm.m.m.m -m.m.m.m....m.m.m.m -m.m.m.m.mm.m.m.m.m -m.m.m.m{[m.m.m.m.m -m.m.m.m(<m.m.m.m.m -m.m.m.mmmm.m.m.m.m -m.m.m......m.m.m.m -m.m.mmmmmmmm.m.m.m -m.m..........m.m.m -m.mmmmmmmmmmmm.m.m -m..............m.m -mmmmmmmmmmmmmmmm@m -ENDMAP - -# A spiral made of rock, with lots of "windows". - -NAME: glass_entry_002 -TAGS: entry -ORIENT: float -SHUFFLE: {[(< -SUBST: < = . -MAP -mxmxmxmxmxmxxmxxmx -x................m -m.xmxmxmxmxmxmxm.x -x.m............x.m -m.x.mxmxmxmxmx.m.x -x.m.x........m.x.m -m.x.m.xmxmxx.x.m.x -x.m.x.m....x.m.x.m -m.x.m.x.mx.m.x.m.x -x.m.x.m{[m.x.m.x.m -m.x.m.x(<x.m.x.m.x -x.m.x.xmxx.x.m.x.m -m.x.m......m.x.m.x -x.m.xxmxmxmx.m.x.m -m.x..........x.m.x -x.xmxmxmxmxmxm.x.m -m..............m.x -xxmxmxmxmxmxmxmx@m -ENDMAP |