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diff --git a/crawl-ref/source/dat/glass.des b/crawl-ref/source/dat/glass.des
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-###########################################################################
-# Small areas with translucent rock (glass) columns which you can duck
-# behind, but still see the monster you're ducking from (and they can
-# still see you
-NAME: glass_columns_a
-DEPTH:
-MAP
-.....
-.m.m.
-.....
-.m.m.
-.....
-ENDMAP
-
-NAME: glass_columns_b
-DEPTH:
-MAP
-.......
-.m.m.m.
-.......
-.m.m.m.
-.......
-.m.m.m.
-.......
-ENDMAP
-
-NAME: glass_columns_c
-DEPTH:
-MAP
-.........
-.m.m.m.m.
-.........
-.m.m.m.m.
-.........
-.m.m.m.m.
-.........
-.m.m.m.m.
-.........
-ENDMAP
-
-##########################################################
-# A feature encased in glass, for flavour.
-NAME: feat_on_display
-DEPTH:
-SUBST: ? = TUl
-TAGS: no_monster_gen no_item_gen
-MAP
-.....
-.mmm.
-.m?m.
-.mmm.
-.....
-ENDMAP
-
-#######################################################################
-# An item encased in glass. If the player wants it, it can be dug out.
-NAME: item_on_display_a
-DEPTH:
-TAGS: no_monster_gen no_item_gen
-MAP
-.....
-.mmm.
-.m%m.
-.mmm.
-.....
-ENDMAP
-
-#####################################################################
-# A good item encased in *permanent* glass. If the player wants it,
-# teleport control will be needed.
-NAME: item_on_display_b
-DEPTH:
-TAGS: no_monster_gen no_item_gen
-MAP
-.....
-.ooo.
-.o*o.
-.ooo.
-.....
-ENDMAP
-
-#####################################################################
-# An average monster in a cage of glass; can get out if it has the
-# ability to dig or blink like a blink-frog. Also, the player can
-# dig it out.
-NAME: caged_monster_a
-DEPTH: D, Elf, Snake, Vault
-MAP
-.....
-.mmm.
-.m0m.
-.mmm.
-.....
-ENDMAP
-
-############################################################################
-# Entry vaults using translucent (glass) walls
-
-# A spiral made entirely of glass
-
-NAME: glass_entry_001
-TAGS: entry
-ORIENT: float
-SHUFFLE: {[(<
-SUBST: < = .
-MAP
-mmmmmmmmmmmmmmmmmm
-m................m
-m.mmmmmmmmmmmmmm.m
-m.m............m.m
-m.m.mmmmmmmmmm.m.m
-m.m.m........m.m.m
-m.m.m.mmmmmm.m.m.m
-m.m.m.m....m.m.m.m
-m.m.m.m.mm.m.m.m.m
-m.m.m.m{[m.m.m.m.m
-m.m.m.m(<m.m.m.m.m
-m.m.m.mmmm.m.m.m.m
-m.m.m......m.m.m.m
-m.m.mmmmmmmm.m.m.m
-m.m..........m.m.m
-m.mmmmmmmmmmmm.m.m
-m..............m.m
-mmmmmmmmmmmmmmmm@m
-ENDMAP
-
-# A spiral made of rock, with lots of "windows".
-
-NAME: glass_entry_002
-TAGS: entry
-ORIENT: float
-SHUFFLE: {[(<
-SUBST: < = .
-MAP
-mxmxmxmxmxmxxmxxmx
-x................m
-m.xmxmxmxmxmxmxm.x
-x.m............x.m
-m.x.mxmxmxmxmx.m.x
-x.m.x........m.x.m
-m.x.m.xmxmxx.x.m.x
-x.m.x.m....x.m.x.m
-m.x.m.x.mx.m.x.m.x
-x.m.x.m{[m.x.m.x.m
-m.x.m.x(<x.m.x.m.x
-x.m.x.xmxx.x.m.x.m
-m.x.m......m.x.m.x
-x.m.xxmxmxmx.m.x.m
-m.x..........x.m.x
-x.xmxmxmxmxmxm.x.m
-m..............m.x
-xxmxmxmxmxmxmxmx@m
-ENDMAP