diff options
Diffstat (limited to 'crawl-ref/source/dat/glass.des')
-rw-r--r-- | crawl-ref/source/dat/glass.des | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/glass.des b/crawl-ref/source/dat/glass.des new file mode 100644 index 0000000000..7d7bd28039 --- /dev/null +++ b/crawl-ref/source/dat/glass.des @@ -0,0 +1,153 @@ +########################################################################### +# Small areas with translucent rock (glass) columns which you can duck +# behind, but still see the monster you're ducking from (and they can +# still see you +NAME: glass_columns_a +DEPTH: +MAP +..... +.m.m. +..... +.m.m. +..... +ENDMAP + +NAME: glass_columns_b +DEPTH: +MAP +....... +.m.m.m. +....... +.m.m.m. +....... +.m.m.m. +....... +ENDMAP + +NAME: glass_columns_c +DEPTH: +MAP +......... +.m.m.m.m. +......... +.m.m.m.m. +......... +.m.m.m.m. +......... +.m.m.m.m. +......... +ENDMAP + +########################################################## +# A feature encased in glass, for flavour. +NAME: feat_on_display +DEPTH: +SUBST: ? = TUl +TAGS: no_monster_gen no_item_gen +MAP +..... +.mmm. +.m?m. +.mmm. +..... +ENDMAP + +####################################################################### +# An item encased in glass. If the player wants it, it can be dug out. +NAME: item_on_display_a +DEPTH: +TAGS: no_monster_gen no_item_gen +MAP +..... +.mmm. +.m%m. +.mmm. +..... +ENDMAP + +##################################################################### +# A good item encased in *permanent* glass. If the player wants it, +# teleport control will be needed. +NAME: item_on_display_b +DEPTH: +TAGS: no_monster_gen no_item_gen +MAP +..... +.ooo. +.o*o. +.ooo. +..... +ENDMAP + +##################################################################### +# An average monster in a cage of glass; can get out if it has the +# ability to dig or blink like a blink-frog. Also, the player can +# dig it out. +NAME: caged_monster_a +DEPTH: D, Elf, Snake, Vault +MAP +..... +.mmm. +.m0m. +.mmm. +..... +ENDMAP + +############################################################################ +# Entry vaults using translucent (glass) walls + +# A spiral made entirely of glass + +NAME: glass_entry_001 +TAGS: entry +ORIENT: float +SHUFFLE: {[(< +SUBST: < = . +MAP +mmmmmmmmmmmmmmmmmm +m................m +m.mmmmmmmmmmmmmm.m +m.m............m.m +m.m.mmmmmmmmmm.m.m +m.m.m........m.m.m +m.m.m.mmmmmm.m.m.m +m.m.m.m....m.m.m.m +m.m.m.m.mm.m.m.m.m +m.m.m.m{[m.m.m.m.m +m.m.m.m(<m.m.m.m.m +m.m.m.mmmm.m.m.m.m +m.m.m......m.m.m.m +m.m.mmmmmmmm.m.m.m +m.m..........m.m.m +m.mmmmmmmmmmmm.m.m +m..............m.m +mmmmmmmmmmmmmmmm@m +ENDMAP + +# A spiral made of rock, with lots of "windows". + +NAME: glass_entry_002 +TAGS: entry +ORIENT: float +SHUFFLE: {[(< +SUBST: < = . +MAP +mxmxmxmxmxmxxmxxmx +x................m +m.xmxmxmxmxmxmxm.x +x.m............x.m +m.x.mxmxmxmxmx.m.x +x.m.x........m.x.m +m.x.m.xmxmxx.x.m.x +x.m.x.m....x.m.x.m +m.x.m.x.mx.m.x.m.x +x.m.x.m{[m.x.m.x.m +m.x.m.x(<x.m.x.m.x +x.m.x.xmxx.x.m.x.m +m.x.m......m.x.m.x +x.m.xxmxmxmx.m.x.m +m.x..........x.m.x +x.xmxmxmxmxmxm.x.m +m..............m.x +xxmxmxmxmxmxmxmx@m +ENDMAP |