diff options
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r-- | crawl-ref/source/decks.cc | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index 9d315804e0..9510b3c9ac 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -60,7 +60,8 @@ static card_type a_deck_of_emergency[] = { DEFVEC(deck_of_emergency); static card_type a_deck_of_destruction[] = { - CARD_VITRIOL, CARD_FLAME, CARD_FROST, CARD_VENOM, CARD_HAMMER + CARD_VITRIOL, CARD_FLAME, CARD_FROST, CARD_VENOM, CARD_HAMMER, + CARD_PAIN, CARD_TORMENT }; DEFVEC(deck_of_destruction); @@ -158,6 +159,8 @@ const char* card_name(card_type card) case CARD_FROST: return "Frost"; case CARD_VENOM: return "Venom"; case CARD_HAMMER: return "the Hammer"; + case CARD_PAIN: return "Pain"; + case CARD_TORMENT: return "Torment"; case CARD_SPADE: return "the Spade"; case CARD_BARGAIN: return "the Bargain"; case CARD_WRATH: return "Wrath"; @@ -770,6 +773,10 @@ static void damaging_card(card_type card, int power, deck_rarity_type rarity) ztype = venomzaps[power_level]; break; + case CARD_PAIN: + ztype = ZAP_AGONY; + break; + default: break; } @@ -1322,7 +1329,9 @@ void card_effect(card_type which_card, deck_rarity_type rarity) case CARD_SUMMON_WEAPON: summon_dancing_weapon(power, rarity); break; case CARD_TROWEL: trowel_card(power, rarity); break; case CARD_SPADE: your_spells(SPELL_DIG, random2(power/4), false); break; - + case CARD_BANSHEE: mass_enchantment(ENCH_FEAR, power, MHITYOU); break; + case CARD_TORMENT: torment(TORMENT_CARDS, you.x_pos, you.y_pos); break; + case CARD_VENOM: if ( coinflip() ) your_spells(SPELL_OLGREBS_TOXIC_RADIANCE,random2(power/4), false); @@ -1331,6 +1340,7 @@ void card_effect(card_type which_card, deck_rarity_type rarity) break; case CARD_VITRIOL: case CARD_FLAME: case CARD_FROST: case CARD_HAMMER: + case CARD_PAIN: damaging_card(which_card, power, rarity); break; @@ -1343,8 +1353,6 @@ void card_effect(card_type which_card, deck_rarity_type rarity) mpr("The map is blank."); break; - case CARD_BANSHEE: mass_enchantment(ENCH_FEAR, power, MHITYOU); break; - case CARD_WILD_MAGIC: // yes, high power is bad here miscast_effect( SPTYP_RANDOM, random2(power/15) + 5, |