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-rw-r--r--crawl-ref/source/decks.cc18
1 files changed, 7 insertions, 11 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index 0a68bc629f..5007625023 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -2510,7 +2510,7 @@ static bool _trowel_card(int power, deck_rarity_type rarity)
if (create_monster(
mgen_data(RANDOM_ELEMENT(golems),
BEH_FRIENDLY, 5, 0,
- you.pos(), you.pet_target)) != -1)
+ you.pos(), MHITYOU)) != -1)
{
mpr("You construct a golem!");
num_made++;
@@ -2694,7 +2694,7 @@ static void _summon_demon_card(int power, deck_rarity_type rarity)
create_monster(
mgen_data(summon_any_demon(dct), BEH_FRIENDLY,
std::min(power / 50, 6), 0,
- you.pos(), you.pet_target));
+ you.pos(), MHITYOU));
}
static void _summon_any_monster(int power, deck_rarity_type rarity)
@@ -2748,7 +2748,7 @@ static void _summon_any_monster(int power, deck_rarity_type rarity)
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
3, 0,
chosen_spot,
- friendly ? you.pet_target : MHITYOU));
+ MHITYOU));
}
static void _summon_dancing_weapon(int power, deck_rarity_type rarity)
@@ -2760,8 +2760,7 @@ static void _summon_dancing_weapon(int power, deck_rarity_type rarity)
create_monster(
mgen_data(MONS_DANCING_WEAPON,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- power_level + 3, 0, you.pos(),
- friendly ? you.pet_target : MHITYOU));
+ power_level + 3, 0, you.pos(), MHITYOU));
// Given the abundance of Nemelex decks, not setting hard reset
// leaves a trail of weapons behind, most of which just get
@@ -2833,8 +2832,7 @@ static void _summon_flying(int power, deck_rarity_type rarity)
mgen_data(result,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
std::min(power / 50, 6), 0,
- you.pos(),
- friendly ? you.pet_target : MHITYOU));
+ you.pos(), MHITYOU));
}
}
@@ -2851,8 +2849,7 @@ static void _summon_skeleton(int power, deck_rarity_type rarity)
skeltypes[power_level],
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
std::min(power / 50, 6), 0,
- you.pos(),
- friendly ? you.pet_target : MHITYOU));
+ you.pos(), MHITYOU));
}
static void _summon_ugly(int power, deck_rarity_type rarity)
@@ -2871,8 +2868,7 @@ static void _summon_ugly(int power, deck_rarity_type rarity)
mgen_data(ugly,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
std::min(power / 50, 6), 0,
- you.pos(),
- friendly ? you.pet_target : MHITYOU));
+ you.pos(), MHITYOU));
}
static int _card_power(deck_rarity_type rarity)