summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/decks.h
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/decks.h')
-rw-r--r--crawl-ref/source/decks.h98
1 files changed, 1 insertions, 97 deletions
diff --git a/crawl-ref/source/decks.h b/crawl-ref/source/decks.h
index feeceaabd6..929ba71551 100644
--- a/crawl-ref/source/decks.h
+++ b/crawl-ref/source/decks.h
@@ -17,19 +17,6 @@
#include "externs.h"
-// DECK STRUCTURE: deck.plus is the number of cards the deck *started*
-// with, deck.plus2 is the number of cards drawn, deck.special is the
-// deck rarity, deck.props["cards"] holds the list of cards (with the
-// highest index card being the top card, and index 0 being the bottom
-// card), deck.props.["card_flags"] holds the flags for each card,
-// deck.props["num_marked"] is the number of marked cards left in the
-// deck, and deck.props["non_brownie_draws"] is the number of
-// non-marked draws you have to make from that deck before earning
-// brownie points from it again.
-//
-// The card type and per-card flags are each stored as unsigned bytes,
-// for a maximum of 256 different kinds of cards and 8 bits of flags.
-
enum deck_rarity_type
{
DECK_RARITY_COMMON,
@@ -47,99 +34,16 @@ enum deck_type
DECK_OF_WONDERS
};
-enum card_flags_type
-{
- CFLAG_ODDITY = (1 << 0),
- CFLAG_SEEN = (1 << 1),
- CFLAG_MARKED = (1 << 2)
-};
-
-enum card_type
-{
- CARD_BLANK1 = 0, // non-retried
- CARD_BLANK2, // retried and failed
- CARD_PORTAL, // "the mover"
- CARD_WARP, // "the jumper"
- CARD_SWAP, // "swap"
- CARD_VELOCITY, // "the runner"
-
- CARD_TOMB, // "the wall"
- CARD_BANSHEE, // "the scream"
- CARD_DAMNATION, // banishment
- CARD_SOLITUDE, // dispersal
- CARD_WARPWRIGHT, // create teleport trap
-
- CARD_VITRIOL, // acid damage
- CARD_FLAME, // fire damage
- CARD_FROST, // cold damage
- CARD_VENOM, // poison damage
- CARD_HAMMER, // pure damage
- CARD_PAIN, // single target, like spell of agony
- CARD_TORMENT, // Symbol of Torment
-
- CARD_ELIXIR, // healing
- CARD_BATTLELUST, // melee boosts
- CARD_METAMORPHOSIS, // transformation
- CARD_HELM, // defense
- CARD_BLADE, // weapon boosts
- CARD_SHADOW, // assassin skills
-
- CARD_CRUSADE,
- CARD_SUMMON_ANIMAL,
- CARD_SUMMON_DEMON,
- CARD_SUMMON_WEAPON,
- CARD_SUMMON_ANY,
-
- CARD_POTION,
- CARD_FOCUS,
- CARD_SHUFFLE,
-
- CARD_EXPERIENCE,
- CARD_WILD_MAGIC,
- CARD_HELIX, // remove one *bad* mutation
-
- CARD_MAP, // magic mapping
- CARD_DOWSING, // detect SD/traps/items/monsters
- CARD_SPADE, // dig
- CARD_TROWEL, // create feature/vault
- CARD_MINEFIELD, // plant traps
-
- CARD_GENIE, // acquirement OR rotting/deterioration
- CARD_BARGAIN, // shopping discount
- CARD_WRATH, // Godly wrath
- CARD_WRAITH, // drain XP
- CARD_XOM,
- CARD_FEAST,
- CARD_FAMINE,
- CARD_CURSE, // Curse your items
-
- NUM_CARDS
-};
-
const char* card_name(card_type card);
void evoke_deck(item_def& deck);
bool deck_triple_draw();
bool deck_peek();
-bool deck_mark();
bool deck_stack();
bool choose_deck_and_draw();
-
-// Return true if it was a "genuine" draw, false otherwise.
-bool card_effect(card_type which_card, deck_rarity_type rarity,
- unsigned char card_flags = 0, bool tell_card = true);
+bool card_effect(card_type which_card, deck_rarity_type rarity);
void draw_from_deck_of_punishment();
-bool top_card_is_known(const item_def &item);
-card_type top_card(const item_def &item);
-
bool is_deck(const item_def &item);
-bool bad_deck(const item_def &item);
deck_rarity_type deck_rarity(const item_def &item);
-unsigned char deck_rarity_to_color(deck_rarity_type rarity);
-void init_deck(item_def &item);
-
-int cards_in_deck(const item_def &deck);
-card_type get_card_and_flags(const item_def& deck, int idx,
- unsigned char& _flags);
#endif