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-rw-r--r--crawl-ref/source/describe.cc19
1 files changed, 9 insertions, 10 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 31fa763aed..34e699fa6d 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -1224,31 +1224,30 @@ static std::string describe_weapon( const item_def &item, bool verbose)
const int str_weight = weapon_str_weight( item.base_type, item.sub_type );
if (str_weight >= 8)
- description += "$This weapon is best used by the strong. ";
+ description += "$This weapon is best used by the strong.";
else if (str_weight > 5)
- description += "$This weapon is better for the strong. ";
+ description += "$This weapon is better for the strong.";
else if (str_weight <= 2)
- description += "$This weapon is best used by the dexterous. ";
+ description += "$This weapon is best used by the dexterous.";
else if (str_weight < 5)
- description += "$This weapon is better for the dexterous. ";
-#else
- description += "$";
+ description += "$This weapon is better for the dexterous.";
#endif
+ description += "$";
switch (hands_reqd(item, player_size()))
{
case HANDS_ONE:
- description += " It is a one handed weapon.";
+ description += "It is a one handed weapon.";
break;
case HANDS_HALF:
- description += " It can be used with one hand, or more "
+ description += "It can be used with one hand, or more "
"effectively with two (i.e. when not using a shield).";
break;
case HANDS_TWO:
- description += " It is a two handed weapon.";
+ description += "It is a two handed weapon.";
break;
case HANDS_DOUBLE:
- description += " It is a buggy weapon.";
+ description += "It is a buggy weapon.";
break;
}