diff options
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r-- | crawl-ref/source/dungeon.cc | 64 |
1 files changed, 30 insertions, 34 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 9e7cbe1c76..c87f158c14 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -1789,8 +1789,8 @@ static bool _make_box(int room_x1, int room_y1, int room_x2, int room_y2, return true; } -// take care of labyrinth, abyss, pandemonium -// returns 1 if we should skip further generation, +// Take care of labyrinth, abyss, pandemonium. +// Returns 1 if we should skip further generation, // -1 if we should immediately quit, and 0 otherwise. static builder_rc_type _builder_by_type(int level_number, char level_type) { @@ -2874,9 +2874,9 @@ static int _place_monster_vector(std::vector<monster_type> montypes, int result = 0; mgen_data mg; - mg.power = level_number; + mg.power = level_number; mg.behaviour = BEH_SLEEP; - mg.flags |= MG_PERMIT_BANDS; + mg.flags |= MG_PERMIT_BANDS; mg.map_mask |= MMT_NO_MONS; for (int i = 0; i < num_to_place; i++) @@ -2962,8 +2962,8 @@ static void _builder_monsters(int level_number, char level_type, int mon_wanted) for (int i = 0; i < mon_wanted; i++) { mgen_data mg; - mg.power = level_number; - mg.flags |= MG_PERMIT_BANDS; + mg.power = level_number; + mg.flags |= MG_PERMIT_BANDS; mg.map_mask |= MMT_NO_MONS; place_monster(mg); @@ -3191,9 +3191,9 @@ static void _fill_monster_pit( spec_room &sr, FixedVector<pit_mons_def, if (lord_type != MONS_PROGRAM_BUG) { mgen_data mg; - mg.cls = lord_type; + mg.cls = lord_type; mg.behaviour = BEH_SLEEP; - mg.pos = coord_def(lordx, lordy); + mg.pos = coord_def(lordx, lordy); mons_place( mgen_data::sleeper_at(lord_type, coord_def(lordx, lordy))); @@ -3218,9 +3218,8 @@ static void _fill_monster_pit( spec_room &sr, FixedVector<pit_mons_def, if (roll < pit_list[i].rare) { mons_place( - mgen_data::sleeper_at( - pit_list[i].type, - coord_def(x, y))); + mgen_data::sleeper_at( pit_list[i].type, + coord_def(x, y))); break; } } @@ -3336,9 +3335,8 @@ static void _special_room(int level_number, spec_room &sr) continue; mons_place( - mgen_data::sleeper_at( - mons_alloc[random2(10)], - coord_def(x, y))); + mgen_data::sleeper_at( mons_alloc[random2(10)], + coord_def(x, y) )); } break; @@ -3372,9 +3370,8 @@ static void _special_room(int level_number, spec_room &sr) continue; mons_place( - mgen_data::sleeper_at( - mons_alloc[random2(10)], - coord_def(x, y) )); + mgen_data::sleeper_at( mons_alloc[random2(10)], + coord_def(x, y) )); } // put the boss monster down @@ -3384,7 +3381,7 @@ static void _special_room(int level_number, spec_room &sr) break; case SROOM_TREASURY: - // should only appear in deep levels, with a guardian + // Should only appear in deep levels, with a guardian // Maybe have several types of treasure room? // place treasure {dlb}: for (x = sr.x1; x <= sr.x2; x++) @@ -3417,7 +3414,8 @@ static void _special_room(int level_number, spec_room &sr) mgen_data::sleeper_at( MONS_GUARDIAN_NAGA, coord_def(sr.x1 + random2( sr.x2 - sr.x1 ), - sr.y1 + random2( sr.y2 - sr.y1 )) )); + sr.y1 + random2( sr.y2 - sr.y1 )), + MG_PATROLLING )); break; case SROOM_BEEHIVE: @@ -3472,15 +3470,16 @@ static void _beehive(spec_room &sr) mons_place( mgen_data::sleeper_at( - one_chance_in(7) ? - MONS_KILLER_BEE_LARVA : MONS_KILLER_BEE, + one_chance_in(7) ? MONS_KILLER_BEE_LARVA + : MONS_KILLER_BEE, coord_def(x, y))); } mons_place( mgen_data::sleeper_at( MONS_QUEEN_BEE, - coord_def(queenx, queeny ))); + coord_def(queenx, queeny ), + MG_PATROLLING)); } // used for placement of vaults @@ -4517,7 +4516,7 @@ bool dgn_place_monster(mons_spec &mspec, if (mspec.mid != -1) { const int mid = mspec.mid; - const bool m_generate_awake = generate_awake || mspec.generate_awake; + const bool m_generate_awake = (generate_awake || mspec.generate_awake); const int mlev = mspec.mlevel; if (mlev) @@ -4541,12 +4540,12 @@ bool dgn_place_monster(mons_spec &mspec, } mgen_data mg(static_cast<monster_type>(mid)); - mg.power = monster_level; - mg.behaviour = m_generate_awake ? BEH_WANDER : BEH_SLEEP; + mg.power = monster_level; + mg.behaviour = (m_generate_awake ? BEH_WANDER : BEH_SLEEP); mg.base_type = mspec.monbase; - mg.number = mspec.number; - mg.colour = mspec.colour; - mg.pos = coord_def(vx, vy); + mg.number = mspec.number; + mg.colour = mspec.colour; + mg.pos = coord_def(vx, vy); const int mindex = place_monster(mg); if (mindex != -1) @@ -4878,8 +4877,8 @@ static int _vault_grid( vault_placement &place, if (vgrid == 'S' || vgrid == 'H') { - const monster_type mtype = - (vgrid == 'H') ? MONS_ORANGE_STATUE : MONS_SILVER_STATUE; + const monster_type mtype = ((vgrid == 'H') ? MONS_ORANGE_STATUE + : MONS_SILVER_STATUE); grd[vx][vy] = DNGN_FLOOR; @@ -6231,10 +6230,7 @@ static void _labyrinth_place_items(const coord_def &end) static void _labyrinth_place_exit(const coord_def &end) { _labyrinth_place_items(end); - mons_place( - mgen_data::sleeper_at( - MONS_MINOTAUR, - end)); + mons_place( mgen_data::sleeper_at(MONS_MINOTAUR, end, MG_PATROLLING) ); grd(end) = DNGN_ESCAPE_HATCH_UP; } |