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-rw-r--r--crawl-ref/source/enum.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 456626204f..15fb845e5c 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2306,8 +2306,7 @@ enum mon_flight_type
FLY_LEVITATION // doesn't require physical effort
};
-// Note: These are currently stored in chars!!!
-// Need to fix struct monsters and the savefile if you want more.
+// These are now saved in an unsigned long in the monsters struct.
enum monster_flag_type
{
MF_CREATED_FRIENDLY = 0x01, // no benefit from killing
@@ -2318,7 +2317,10 @@ enum monster_flag_type
MF_INTERESTING = 0x20, // Player finds monster interesting
MF_SEEN = 0x40, // Player already seen monster
- MF_DIVINE_PROTECTION = 0x80 // Monster has divine protection.
+ MF_DIVINE_PROTECTION = 0x80, // Monster has divine protection.
+
+ MF_KNOWN_MIMIC = 0x100 // Mimic that has taken a swing at the PC,
+ // or that the player has inspected with ?
};
enum mon_dam_level_type