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-rw-r--r--crawl-ref/source/enum.h1587
1 files changed, 12 insertions, 1575 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index ec3773886f..67856cc382 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -131,19 +131,6 @@ enum ability_type
ABIL_RENOUNCE_RELIGION = 250 // 250
};
-enum ability_flag_type
-{
- ABFLAG_NONE = 0x00000000,
- ABFLAG_BREATH = 0x00000001, // ability uses DUR_BREATH_WEAPON
- ABFLAG_DELAY = 0x00000002, // ability has its own delay (ie glamour)
- ABFLAG_PAIN = 0x00000004, // ability must hurt player (ie torment)
- ABFLAG_EXHAUSTION = 0x00000008, // fails if you.exhausted
- ABFLAG_INSTANT = 0x00000010, // doesn't take time to use
- ABFLAG_PERMANENT_HP = 0x00000020, // costs permanent HPs
- ABFLAG_PERMANENT_MP = 0x00000040, // costs permanent MPs
- ABFLAG_CONF_OK = 0x00000080 // can use even if confused.
-};
-
enum activity_interrupt_type
{
AI_FORCE_INTERRUPT = 0, // Forcibly kills any activity that can be
@@ -167,83 +154,13 @@ enum activity_interrupt_type
NUM_AINTERRUPTS
};
-enum activity_interrupt_payload_type
-{
- AIP_NONE,
- AIP_INT,
- AIP_STRING,
- AIP_MONSTER,
- AIP_HP_LOSS
-};
-
enum actor_type
{
ACT_NONE = -1,
ACT_PLAYER,
ACT_MONSTER
};
-
-// Various ways to get the acquirement effect.
-enum acquirement_agent_type
-{
- AQ_SCROLL = 0,
-
- // Empty space for the gods
-
- AQ_CARD_GENIE = 100,
-
- AQ_WIZMODE = 200
-};
-
-enum armour_type
-{
- ARM_ROBE, // 0
- ARM_LEATHER_ARMOUR,
- ARM_RING_MAIL,
- ARM_SCALE_MAIL,
- ARM_CHAIN_MAIL,
- ARM_SPLINT_MAIL, // 5
- ARM_BANDED_MAIL,
- ARM_PLATE_MAIL,
- ARM_SHIELD,
- ARM_CLOAK,
- ARM_HELMET, // 10
- ARM_GLOVES,
- ARM_BOOTS,
- ARM_BUCKLER,
- ARM_LARGE_SHIELD,
- ARM_DRAGON_HIDE, // 15
- ARM_TROLL_HIDE,
- ARM_CRYSTAL_PLATE_MAIL,
- ARM_DRAGON_ARMOUR,
- ARM_TROLL_LEATHER_ARMOUR,
- ARM_ICE_DRAGON_HIDE, // 20
- ARM_ICE_DRAGON_ARMOUR,
- ARM_STEAM_DRAGON_HIDE,
- ARM_STEAM_DRAGON_ARMOUR,
- ARM_MOTTLED_DRAGON_HIDE,
- ARM_MOTTLED_DRAGON_ARMOUR, // 25
- ARM_STORM_DRAGON_HIDE,
- ARM_STORM_DRAGON_ARMOUR,
- ARM_GOLD_DRAGON_HIDE,
- ARM_GOLD_DRAGON_ARMOUR,
- ARM_ANIMAL_SKIN, // 30
- ARM_SWAMP_DRAGON_HIDE,
- ARM_SWAMP_DRAGON_ARMOUR,
- ARM_STUDDED_LEATHER_ARMOUR,
- ARM_CAP,
- ARM_CENTAUR_BARDING, // 35
- ARM_NAGA_BARDING,
-
- NUM_ARMOURS
-};
-
-enum armour_property_type
-{
- PARM_AC, // 0
- PARM_EVASION
-};
-
+
enum attribute_type
{
ATTR_DIVINE_LIGHTNING_PROTECTION, // 0
@@ -257,56 +174,6 @@ enum attribute_type
NUM_ATTRIBUTES
};
-enum band_type
-{
- BAND_NO_BAND = 0,
- BAND_KOBOLDS = 1,
- BAND_ORCS,
- BAND_ORC_KNIGHT,
- BAND_KILLER_BEES,
- BAND_FLYING_SKULLS, // 5
- BAND_SLIME_CREATURES,
- BAND_YAKS,
- BAND_UGLY_THINGS,
- BAND_HELL_HOUNDS,
- BAND_JACKALS, // 10
- BAND_HELL_KNIGHTS,
- BAND_ORC_HIGH_PRIEST,
- BAND_GNOLLS, // 13
- BAND_BUMBLEBEES = 16,
- BAND_CENTAURS,
- BAND_YAKTAURS,
- BAND_INSUBSTANTIAL_WISPS,
- BAND_OGRE_MAGE, // 20
- BAND_DEATH_YAKS,
- BAND_NECROMANCER,
- BAND_BALRUG,
- BAND_CACODEMON,
- BAND_EXECUTIONER, // 25
- BAND_HELLWING,
- BAND_DEEP_ELF_FIGHTER,
- BAND_DEEP_ELF_KNIGHT,
- BAND_DEEP_ELF_HIGH_PRIEST,
- BAND_KOBOLD_DEMONOLOGIST, // 30
- BAND_NAGAS,
- BAND_WAR_DOGS,
- BAND_GREY_RATS,
- BAND_GREEN_RATS,
- BAND_ORANGE_RATS, // 35
- BAND_SHEEP,
- BAND_GHOULS,
- BAND_DEEP_TROLLS,
- BAND_HOGS,
- BAND_HELL_HOGS, // 40
- BAND_GIANT_MOSQUITOES,
- BAND_BOGGARTS,
- BAND_BLINK_FROGS,
- BAND_SKELETAL_WARRIORS, // 44
- BAND_DRACONIAN, // 45
- BAND_PANDEMONIUM_DEMON,
- NUM_BANDS // always last
-};
-
enum beam_type // beam[].flavour
{
BEAM_MISSILE, // 0
@@ -770,13 +637,6 @@ enum command_type
};
-enum confirm_level_type
-{
- CONFIRM_NONE_EASY,
- CONFIRM_SAFE_EASY,
- CONFIRM_ALL_EASY
-};
-
enum conduct_type
{
DID_NECROMANCY = 1, // vamp/drain/pain wpns, Zong/Curses
@@ -814,24 +674,11 @@ enum conduct_type
NUM_CONDUCTS
};
-enum corpse_effect_type
-{
- CE_NOCORPSE, // 0
- CE_CLEAN, // 1
- CE_CONTAMINATED, // 2
- CE_POISONOUS, // 3
- CE_HCL, // 4
- CE_MUTAGEN_RANDOM, // 5
- CE_MUTAGEN_GOOD, // 6 - may be worth implementing {dlb}
- CE_MUTAGEN_BAD, // 7 - may be worth implementing {dlb}
- CE_RANDOM, // 8 - not used, but may be worth implementing {dlb}
- CE_ROTTEN = 50 // 50 - must remain at 50 for now {dlb}
-};
-
-enum corpse_type
+enum confirm_level_type
{
- CORPSE_BODY, // 0
- CORPSE_SKELETON
+ CONFIRM_NONE_EASY,
+ CONFIRM_SAFE_EASY,
+ CONFIRM_ALL_EASY
};
enum death_knight_type
@@ -851,23 +698,6 @@ enum startup_book_type
SBT_RANDOM
};
-enum deck_rarity_type
-{
- DECK_RARITY_COMMON,
- DECK_RARITY_RARE,
- DECK_RARITY_LEGENDARY
-};
-
-enum deck_type
-{
- // pure decks
- DECK_OF_ESCAPE,
- DECK_OF_DESTRUCTION,
- DECK_OF_DUNGEONS,
- DECK_OF_SUMMONING,
- DECK_OF_WONDERS
-};
-
// When adding new delays, update their names in delay.cc, or bad things will
// happen.
enum delay_type
@@ -900,22 +730,6 @@ enum delay_type
NUM_DELAYS
};
-enum demon_beam_type
-{
- DMNBM_HELLFIRE, // 0
- DMNBM_SMITING,
- DMNBM_BRAIN_FEED,
- DMNBM_MUTATION
-};
-
-enum demon_class_type
-{
- DEMON_LESSER, // 0: Class V
- DEMON_COMMON, // 1: Class II-IV
- DEMON_GREATER, // 2: Class I
- DEMON_RANDOM // any of the above
-};
-
enum description_level_type
{
DESC_CAP_THE, // 0
@@ -935,13 +749,6 @@ enum description_level_type
// enchantments.
};
-enum dragon_class_type
-{
- DRAGON_LIZARD,
- DRAGON_DRACONIAN,
- DRAGON_DRAGON
-};
-
enum game_direction_type
{
GDT_NONE,
@@ -988,12 +795,6 @@ enum dungeon_char_type
NUM_DCHAR_TYPES
};
-enum drop_mode_type
-{
- DM_SINGLE,
- DM_MULTI
-};
-
// When adding:
//
// * New stairs/portals: update grid_stair_direction.
@@ -1226,46 +1027,6 @@ enum duration_type
NUM_DURATIONS
};
-// various elemental colour schemes... used for abstracting random short lists
-// MUST match the order in initfile.cc or breakage results.
-enum element_type
-{
- EC_FIRE = 32, // fiery colours (must be first and > highest colour)
- EC_ICE, // icy colours
- EC_EARTH, // earthy colours
- EC_ELECTRICITY, // electrical side of air
- EC_AIR, // non-electric and general air magic
- EC_POISON, // used only for venom mage and stalker stuff
- EC_WATER, // used only for the elemental
- EC_MAGIC, // general magical effect
- EC_MUTAGENIC, // transmute, poly, radiation effects
- EC_WARP, // teleportation and anything similar
- EC_ENCHANT, // magical enhancements
- EC_HEAL, // holy healing (not necromantic stuff)
- EC_HOLY, // general "good" god effects
- EC_DARK, // darkness
- EC_DEATH, // currently only assassin (and equal to EC_NECRO)
- EC_NECRO, // necromancy stuff
- EC_UNHOLY, // demonology stuff
- EC_VEHUMET, // vehumet's odd-ball colours
- EC_BEOGH, // Beogh altar colours
- EC_CRYSTAL, // colours of crystal
- EC_BLOOD, // colours of blood
- EC_SMOKE, // colours of smoke
- EC_SLIME, // colours of slime
- EC_JEWEL, // colourful
- EC_ELVEN, // used for colouring elf fabric items
- EC_DWARVEN, // used for colouring dwarf fabric items
- EC_ORCISH, // used for colouring orc fabric items
- EC_GILA, // gila monster colours
- EC_FLOOR, // colour of the area's floor
- EC_ROCK, // colour of the area's rock
- EC_STONE, // colour of the area's stone
- EC_MIST, // colour of mist
- EC_SHIMMER_BLUE, // shimmering colours of blue.
- EC_RANDOM // any colour (except BLACK)
-};
-
// This list must match the enchant_names array in mon-util.cc
enum enchant_type
{
@@ -1342,21 +1103,6 @@ enum feature_flag_type
FFT_EXAMINE_HINT = 0x2 // could get an "examine-this" hint.
};
-enum fire_type
-{
- FIRE_NONE = 0x0000,
- FIRE_LAUNCHER = 0x0001,
- FIRE_DART = 0x0002,
- FIRE_STONE = 0x0004,
- FIRE_DAGGER = 0x0008,
- FIRE_JAVELIN = 0x0010,
- FIRE_SPEAR = 0x0020,
- FIRE_HAND_AXE = 0x0040,
- FIRE_CLUB = 0x0080,
- FIRE_ROCK = 0x0100,
- FIRE_NET = 0x0200
-};
-
enum flush_reason_type
{
FLUSH_ON_FAILURE, // spell/ability failed to cast
@@ -1370,48 +1116,6 @@ enum flush_reason_type
NUM_FLUSH_REASONS
};
-enum food_type
-{
- FOOD_MEAT_RATION, // 0
- FOOD_BREAD_RATION,
- FOOD_PEAR,
- FOOD_APPLE,
- FOOD_CHOKO,
- FOOD_HONEYCOMB, // 5
- FOOD_ROYAL_JELLY,
- FOOD_SNOZZCUMBER,
- FOOD_PIZZA,
- FOOD_APRICOT,
- FOOD_ORANGE, // 10
- FOOD_BANANA,
- FOOD_STRAWBERRY,
- FOOD_RAMBUTAN,
- FOOD_LEMON,
- FOOD_GRAPE, // 15
- FOOD_SULTANA,
- FOOD_LYCHEE,
- FOOD_BEEF_JERKY,
- FOOD_CHEESE,
- FOOD_SAUSAGE, // 20
- FOOD_CHUNK,
- NUM_FOODS
-};
-
-enum genus_type
-{
- GENPC_DRACONIAN, // 0
- GENPC_ELVEN, // 1
- GENPC_DWARVEN, // 2
- GENPC_OGRE
-};
-
-enum gender_type
-{
- GENDER_NEUTER,
- GENDER_MALE,
- GENDER_FEMALE
-};
-
enum ghost_value_type
{
GVAL_MAX_HP, // 0
@@ -1468,48 +1172,6 @@ enum god_type
GOD_RANDOM = 100
};
-enum hands_reqd_type
-{
- HANDS_ONE,
- HANDS_HALF,
- HANDS_TWO,
-
- HANDS_DOUBLE // not a level, marks double ended weapons (== half)
-};
-
-enum helmet_type
-{
- THELM_HELMET = 0x0000,
- THELM_HELM = 0x0001,
- THELM_CAP = 0x0002,
- THELM_WIZARD_HAT = 0x0003,
- THELM_NUM_TYPES = 4,
-
- THELM_SPECIAL = 0x0004, // type used only for artefacts (mask, hat)
- THELM_TYPE_MASK = 0x00ff,
-
- THELM_DESC_PLAIN = 0x0000,
- THELM_DESC_WINGED = 0x0100,
- THELM_DESC_HORNED = 0x0200,
- THELM_DESC_CRESTED = 0x0300,
- THELM_DESC_PLUMED = 0x0400,
- THELM_DESC_SPIKED = 0x0500,
- THELM_DESC_VISORED = 0x0600,
- THELM_DESC_JEWELLED = 0x0700,
-
- THELM_DESC_MASK = 0xff00
-};
-
-
-enum boot_type // used in pluses2
-{
- TBOOT_BOOTS = 0,
- TBOOT_NAGA_BARDING,
- TBOOT_CENTAUR_BARDING,
- NUM_BOOT_TYPES
-};
-
-
enum hunger_state // you.hunger_state
{
HS_RAVENOUS, // 0: not used within code, really
@@ -1562,104 +1224,6 @@ enum item_status_flag_type // per item flags: ie. ident status, cursed status
ISFLAG_NOTED_GET = 0x10000000
};
-enum item_description_type
-{
- IDESC_WANDS = 0,
- IDESC_POTIONS,
- IDESC_SCROLLS, // special field (like the others)
- IDESC_RINGS,
- IDESC_SCROLLS_II,
- NUM_IDESC
-};
-
-enum item_make_species_type
-{
- MAKE_ITEM_ELVEN = 1,
- MAKE_ITEM_DWARVEN = 2,
- MAKE_ITEM_ORCISH = 3,
-
- MAKE_ITEM_NO_RACE = 100,
- MAKE_ITEM_RANDOM_RACE = 250
-};
-
-enum item_origin_dump_selector
-{
- IODS_PRICE = 0, // Extra info is provided based on price
- IODS_ARTEFACTS = 1, // Extra information on artefacts
- IODS_EGO_ARMOUR = 2,
- IODS_EGO_WEAPON = 4,
- IODS_JEWELLERY = 8,
- IODS_RUNES = 16,
- IODS_RODS = 32,
- IODS_STAVES = 64,
- IODS_BOOKS = 128,
- IODS_EVERYTHING = 0xFF
-};
-
-enum item_type_id_type
-{
- IDTYPE_WANDS = 0,
- IDTYPE_SCROLLS,
- IDTYPE_JEWELLERY,
- IDTYPE_POTIONS,
- NUM_IDTYPE
-};
-
-enum item_type_id_state_type // used for values in id[4][50]
-{
- ID_UNKNOWN_TYPE = 0,
- ID_MON_TRIED_TYPE,
- ID_TRIED_TYPE,
- ID_KNOWN_TYPE
-};
-
-enum jewellery_type
-{
- RING_FIRST_RING = 0,
-
- RING_REGENERATION = RING_FIRST_RING, // 0
- RING_PROTECTION,
- RING_PROTECTION_FROM_FIRE,
- RING_POISON_RESISTANCE,
- RING_PROTECTION_FROM_COLD,
- RING_STRENGTH, // 5
- RING_SLAYING,
- RING_SEE_INVISIBLE,
- RING_INVISIBILITY,
- RING_HUNGER,
- RING_TELEPORTATION, // 10
- RING_EVASION,
- RING_SUSTAIN_ABILITIES,
- RING_SUSTENANCE,
- RING_DEXTERITY,
- RING_INTELLIGENCE, // 15
- RING_WIZARDRY,
- RING_MAGICAL_POWER,
- RING_LEVITATION,
- RING_LIFE_PROTECTION,
- RING_PROTECTION_FROM_MAGIC, // 20
- RING_FIRE,
- RING_ICE,
- RING_TELEPORT_CONTROL, // 23
-
- NUM_RINGS, // 24, keep as last ring; can overlap
- // safely with first amulet.
-
- AMU_FIRST_AMULET = 35,
- AMU_RAGE = AMU_FIRST_AMULET, // 35
- AMU_RESIST_SLOW,
- AMU_CLARITY,
- AMU_WARDING,
- AMU_RESIST_CORROSION,
- AMU_THE_GOURMAND, // 40
- AMU_CONSERVATION,
- AMU_CONTROLLED_FLIGHT,
- AMU_INACCURACY,
- AMU_RESIST_MUTATION,
-
- NUM_JEWELLERY
-};
-
enum job_type
{
JOB_FIGHTER, // 0
@@ -1696,45 +1260,6 @@ enum job_type
JOB_UNKNOWN = 100
};
-enum kill_method_type
-{
- KILLED_BY_MONSTER, // 0
- KILLED_BY_POISON,
- KILLED_BY_CLOUD,
- KILLED_BY_BEAM, // 3
- KILLED_BY_DEATHS_DOOR, // should be deprecated, but you never know {dlb}
- KILLED_BY_LAVA, // 5
- KILLED_BY_WATER,
- KILLED_BY_STUPIDITY,
- KILLED_BY_WEAKNESS,
- KILLED_BY_CLUMSINESS,
- KILLED_BY_TRAP, // 10
- KILLED_BY_LEAVING,
- KILLED_BY_WINNING,
- KILLED_BY_QUITTING,
- KILLED_BY_DRAINING,
- KILLED_BY_STARVATION, // 15
- KILLED_BY_FREEZING,
- KILLED_BY_BURNING,
- KILLED_BY_WILD_MAGIC,
- KILLED_BY_XOM,
- KILLED_BY_STATUE, // 20
- KILLED_BY_ROTTING,
- KILLED_BY_TARGETTING,
- KILLED_BY_SPORE,
- KILLED_BY_TSO_SMITING,
- KILLED_BY_PETRIFICATION, // 25
- KILLED_BY_SOMETHING = 27,
- KILLED_BY_FALLING_DOWN_STAIRS,
- KILLED_BY_ACID,
- KILLED_BY_CURARE,
- KILLED_BY_MELTING,
- KILLED_BY_BLEEDING,
- KILLED_BY_BEOGH_SMITING,
-
- NUM_KILLBY
-};
-
// This order is *critical*. Don't mess with it (see mon_enchant)
enum kill_category
{
@@ -1757,17 +1282,6 @@ enum killer_type // monster_die(), thing_thrown
KILL_DISMISSED // only on new game startup
};
-#define YOU_KILL(x) ((x) == KILL_YOU || (x) == KILL_YOU_MISSILE \
- || (x) == KILL_YOU_CONF)
-#define MON_KILL(x) ((x) == KILL_MON || (x) == KILL_MON_MISSILE)
-
-enum launch_retval
-{
- LRET_FUMBLED = 0, // must be left as 0
- LRET_LAUNCHED,
- LRET_THROWN
-};
-
enum flight_type
{
FL_NONE = 0,
@@ -1786,13 +1300,6 @@ enum level_area_type // you.level_type
NUM_LEVEL_AREA_TYPES
};
-enum load_mode_type
-{
- LOAD_START_GAME,
- LOAD_RESTART_GAME,
- LOAD_ENTER_LEVEL
-};
-
// Can't change this order without breaking saves.
enum map_marker_type
{
@@ -1803,28 +1310,6 @@ enum map_marker_type
MAT_ANY
};
-// [dshaligram] Maps can be mirrored; for every orientation, there must be
-// a suitable mirror.
-enum map_section_type // see maps.cc and dungeon.cc {dlb}
-{
- MAP_NONE = -1,
- MAP_NORTH = 1, // 1
- MAP_SOUTH,
- MAP_EAST,
- MAP_WEST,
- MAP_NORTHWEST, // 5
- MAP_NORTHEAST,
- MAP_SOUTHWEST,
- MAP_SOUTHEAST,
- MAP_ENCOMPASS,
-
- // A "floating" vault is placed somewhat like a minivault, away from
- // the edges, although in other respects it behaves like a regular vault.
- MAP_FLOAT,
-
- MAP_NUM_SECTION_TYPES
-};
-
enum menu_type
{
MT_ANY = -1,
@@ -1835,182 +1320,14 @@ enum menu_type
MT_PICKUP
};
-// if you mess with this list, you'll need to make changes in initfile.cc
-// to message_channel_names, and probably also to message.cc to colour
-// everything properly
-enum msg_channel_type
-{
- MSGCH_PLAIN, // regular text
- MSGCH_PROMPT, // various prompts
- MSGCH_GOD, // god/religion (param is god)
- MSGCH_PRAY, // praying messages (param is god)
- MSGCH_DURATION, // effect down/warnings
- MSGCH_DANGER, // serious life threats (ie very large HP attacks)
- MSGCH_WARN, // much less serious threats
- MSGCH_FOOD, // hunger notices
- MSGCH_RECOVERY, // recovery from disease/stat/poison condition
- MSGCH_SOUND, // messages about things the player hears
- MSGCH_TALK, // monster talk (param is monster type)
- MSGCH_INTRINSIC_GAIN, // player level/stat/species-power gains
- MSGCH_MUTATION, // player gain/lose mutations
- MSGCH_MONSTER_SPELL, // monsters casting spells
- MSGCH_MONSTER_ENCHANT,// monsters enchantments up and down
- MSGCH_MONSTER_DAMAGE, // monster damage reports (param is level)
- MSGCH_MONSTER_TARGET, // message marking the monster as a target
- MSGCH_ROTTEN_MEAT, // messages about chunks/corpses becoming rotten
- MSGCH_EQUIPMENT, // equipment listing messages
- MSGCH_FLOOR_ITEMS, // like equipment, but lists of floor items
- MSGCH_MULTITURN_ACTION, // delayed action messages
- MSGCH_EXAMINE, // messages describing monsters, features, items
- MSGCH_EXAMINE_FILTER, // "less important" instances of the above
- MSGCH_DIAGNOSTICS, // various diagnostic messages
- MSGCH_TUTORIAL, // messages for tutorial
- NUM_MESSAGE_CHANNELS // always last
-};
-
-enum msg_colour_type
-{
- MSGCOL_BLACK = 0, // the order of these colours is important
- MSGCOL_BLUE,
- MSGCOL_GREEN,
- MSGCOL_CYAN,
- MSGCOL_RED,
- MSGCOL_MAGENTA,
- MSGCOL_BROWN,
- MSGCOL_LIGHTGRAY,
- MSGCOL_DARKGRAY,
- MSGCOL_LIGHTBLUE,
- MSGCOL_LIGHTGREEN,
- MSGCOL_LIGHTCYAN,
- MSGCOL_LIGHTMAGENTA,
- MSGCOL_YELLOW,
- MSGCOL_WHITE,
- MSGCOL_DEFAULT, // use default colour
- MSGCOL_ALTERNATE, // use secondary default colour scheme
- MSGCOL_MUTED, // don't print messages
- MSGCOL_PLAIN // same as plain channel
-};
-
-enum misc_item_type
-{
- MISC_BOTTLED_EFREET, // 0
- MISC_CRYSTAL_BALL_OF_SEEING,
- MISC_AIR_ELEMENTAL_FAN,
- MISC_LAMP_OF_FIRE,
- MISC_STONE_OF_EARTH_ELEMENTALS,
- MISC_LANTERN_OF_SHADOWS,
- MISC_HORN_OF_GERYON,
- MISC_BOX_OF_BEASTS,
- MISC_CRYSTAL_BALL_OF_ENERGY,
- MISC_EMPTY_EBONY_CASKET,
- MISC_CRYSTAL_BALL_OF_FIXATION,
- MISC_DISC_OF_STORMS,
-
- // pure decks
- MISC_DECK_OF_ESCAPE,
- MISC_DECK_OF_DESTRUCTION,
- MISC_DECK_OF_DUNGEONS,
- MISC_DECK_OF_SUMMONING,
- MISC_DECK_OF_WONDERS,
- MISC_DECK_OF_PUNISHMENT,
-
- // mixed decks
- MISC_DECK_OF_WAR,
- MISC_DECK_OF_CHANGES,
- MISC_DECK_OF_DEFENSE,
-
- MISC_RUNE_OF_ZOT,
-
- NUM_MISCELLANY // mv: used for random generation
-};
-
-enum missile_type
-{
- MI_STONE, // 0
- MI_ARROW,
- MI_BOLT,
- MI_DART,
- MI_NEEDLE,
- MI_LARGE_ROCK,
- MI_SLING_BULLET,
- MI_JAVELIN,
- MI_THROWING_NET,
- NUM_MISSILES,
- MI_NONE // was MI_EGGPLANT... used for launch type detection
-};
-
-// properties of the monster class (other than resists/vulnerabilities)
-enum mons_class_flags
-{
- M_NO_FLAGS = 0,
-
- M_SPELLCASTER = (1<< 0), // any non-physical-attack powers,
- M_ACTUAL_SPELLS = (1<< 1), // monster is a wizard,
- M_PRIEST = (1<< 2), // monster is a priest
- M_FIGHTER = (1<< 3), // monster is skilled fighter
-
- M_FLIES = (1<< 4), // will crash to ground if paralysed?
- M_LEVITATE = (1<< 5), // ... but not if this is set
- M_INVIS = (1<< 6), // is created invis
- M_SEE_INVIS = (1<< 7), // can see invis
- M_SENSE_INVIS = (1<< 8), // can sense invisible things
- M_SPEAKS = (1<< 9), // uses talking code
- M_CONFUSED = (1<<10), // monster is perma-confused,
- M_BATTY = (1<<11), // monster is batty
- M_SPLITS = (1<<12), // monster can split
- M_AMPHIBIOUS = (1<<13), // monster can swim in water,
- M_THICK_SKIN = (1<<14), // monster has more effective AC,
- M_HUMANOID = (1<<15), // for Glamour
- M_COLD_BLOOD = (1<<16), // susceptible to cold
- M_WARM_BLOOD = (1<<17), // no effect currently
- M_REGEN = (1<<18), // regenerates quickly
- M_BURROWS = (1<<19), // monster digs through rock
- M_EVIL = (1<<20), // monster vulnerable to holy spells
-
- M_UNIQUE = (1<<21), // monster is a unique
- M_ACID_SPLASH = (1<<22), // Passive acid splash when hit.
-
- M_ARCHER = (1<<23), // gets various archery boosts
-
- M_SPECIAL_ABILITY = (1<<26), // XXX: eventually make these spells?
-
- M_NO_SKELETON = (1<<29), // boneless corpses
- M_NO_EXP_GAIN = (1<<31) // worth 0 xp
-};
-
-// now saved in an unsigned long.
-enum mon_resist_flags
+enum mon_holy_type // matches (char) H_foo in mon-util.h, see: monster_holiness()
{
- MR_NO_FLAGS = 0,
-
- // resistances
- // Notes:
- // - negative energy is mostly handled via mons_has_life_force()
- // - acid is handled mostly by genus (jellies) plus non-living
- // - asphyx-resistance replaces hellfrost resistance.
- MR_RES_ELEC = (1<< 0),
- MR_RES_POISON = (1<< 1),
- MR_RES_FIRE = (1<< 2),
- MR_RES_HELLFIRE = (1<< 3),
- MR_RES_COLD = (1<< 4),
- MR_RES_ASPHYX = (1<< 5),
- MR_RES_ACID = (1<< 6),
-
- // vulnerabilities
- MR_VUL_ELEC = (1<< 7),
- MR_VUL_POISON = (1<< 8),
- MR_VUL_FIRE = (1<< 9),
- MR_VUL_COLD = (1<<10),
-
- // melee armour resists/vulnerabilities
- // XXX: how to do combos (bludgeon/slice, bludgeon/pierce)
- MR_RES_PIERCE = (1<<11),
- MR_RES_SLICE = (1<<12),
- MR_RES_BLUDGEON = (1<<13),
-
- MR_VUL_PIERCE = (1<<14),
- MR_VUL_SLICE = (1<<15),
- MR_VUL_BLUDGEON = (1<<16)
+ MH_HOLY, // 0 - was -1
+ MH_NATURAL, // 1 - was 0
+ MH_UNDEAD, // 2 - was 1
+ MH_DEMONIC, // 3 - was 2
+ MH_NONLIVING, // golems and other constructs
+ MH_PLANT // plants
};
enum targ_mode_type
@@ -2429,51 +1746,6 @@ enum beh_type
BEH_GUARD // creation only - monster is guard
};
-enum mon_attack_type
-{
- AT_NONE,
- AT_HIT, // including weapon attacks
- AT_BITE,
- AT_STING,
- AT_SPORE,
- AT_TOUCH,
- AT_ENGULF,
- AT_CLAW,
- AT_TAIL_SLAP,
- AT_BUTT,
-
- AT_SHOOT // attack representing missile damage for M_ARCHER
-};
-
-enum mon_attack_flavour
-{
- AF_PLAIN,
- AF_ACID,
- AF_BLINK,
- AF_COLD,
- AF_CONFUSE,
- AF_DISEASE,
- AF_DRAIN_DEX,
- AF_DRAIN_STR,
- AF_DRAIN_XP,
- AF_ELEC,
- AF_FIRE,
- AF_HUNGER,
- AF_MUTATE,
- AF_BAD_MUTATE,
- AF_PARALYSE,
- AF_POISON,
- AF_POISON_NASTY,
- AF_POISON_MEDIUM,
- AF_POISON_STRONG,
- AF_POISON_STR,
- AF_ROT,
- AF_VAMPIRIC,
- AF_KLOWN,
- AF_DISTORT,
- AF_RAGE
-};
-
enum mon_attitude_type
{
ATT_HOSTILE, // 0, default in most cases
@@ -2481,18 +1753,6 @@ enum mon_attitude_type
ATT_NEUTRAL
};
-enum mon_event_type
-{
- ME_EVAL, // 0, evaluate monster AI state
- ME_DISTURB, // noisy
- ME_ANNOY, // annoy at range
- ME_ALERT, // alert to presence
- ME_WHACK, // physical attack
- ME_SHOT, // attack at range
- ME_SCARE, // frighten monster
- ME_CORNERED // cannot flee
-};
-
enum mon_flight_type
{
FLY_NOT,
@@ -2523,43 +1783,6 @@ enum monster_flag_type
MF_BAND_MEMBER = 0x2000 // Created as a member of a band
};
-enum mon_dam_level_type
-{
- MDAM_OKAY,
- MDAM_LIGHTLY_DAMAGED,
- MDAM_MODERATELY_DAMAGED,
- MDAM_HEAVILY_DAMAGED,
- MDAM_HORRIBLY_DAMAGED,
- MDAM_ALMOST_DEAD,
- MDAM_DEAD
-};
-
-enum mon_desc_type // things that cross categorical lines {dlb}
-{
- MDSC_LEAVES_HIDE, // 0
- MDSC_REGENERATES,
- MDSC_NOMSG_WOUNDS
-};
-
-enum mon_holy_type // matches (char) H_foo in mon-util.h, see: monster_holiness()
-{
- MH_HOLY, // 0 - was -1
- MH_NATURAL, // 1 - was 0
- MH_UNDEAD, // 2 - was 1
- MH_DEMONIC, // 3 - was 2
- MH_NONLIVING, // golems and other constructs
- MH_PLANT // plants
-};
-
-enum mon_intel_type // Must be in increasing intelligence order
-{
- I_PLANT = 0,
- I_INSECT,
- I_ANIMAL,
- I_NORMAL,
- I_HIGH
-};
-
// Adding slots breaks saves. YHBW.
enum mon_inv_type // (int) menv[].inv[]
{
@@ -2576,17 +1799,6 @@ enum mon_inv_type // (int) menv[].inv[]
NUM_MONSTER_SLOTS
};
-// order of these is important:
-enum mon_itemuse_type
-{
- MONUSE_NOTHING,
- MONUSE_EATS_ITEMS,
- MONUSE_OPEN_DOORS,
- MONUSE_STARTING_EQUIPMENT,
- MONUSE_WEAPONS_ARMOUR,
- MONUSE_MAGIC_ITEMS
-};
-
// XXX: These still need to be applied in mon-data.h
enum mon_spellbook_type
{
@@ -2806,14 +2018,6 @@ enum object_class_type // (unsigned char) mitm[].base_type
// for blanket random sub_type .. see dungeon::items()
};
-enum object_selector
-{
- OSEL_ANY = -1,
- OSEL_WIELD = -2,
- OSEL_UNIDENT = -3,
- OSEL_EQUIP = -4
-};
-
enum operation_types
{
OPER_WIELD = 'w',
@@ -2847,90 +2051,6 @@ enum player_size_type
PSIZE_PROFILE // profile only (for stealth checks)
};
-enum portal_type
-{
- PORTAL_NONE = 0,
- PORTAL_LABYRINTH,
- PORTAL_HELL,
- PORTAL_ABYSS,
- PORTAL_PANDEMONIUM,
- NUM_PORTALS
-};
-
-// [dshaligram] If you edit potion colours/descriptions, also update
-// itemname.cc.
-enum potion_description_colour_type
-{
- PDC_CLEAR,
- PDC_BLUE,
- PDC_BLACK,
- PDC_SILVERY,
- PDC_CYAN,
- PDC_PURPLE,
- PDC_ORANGE,
- PDC_INKY,
- PDC_RED,
- PDC_YELLOW,
- PDC_GREEN,
- PDC_BROWN,
- PDC_PINK,
- PDC_WHITE,
- PDC_NCOLOURS
-};
-
-// [dshaligram] If you edit potion colours/descriptions, also update
-// itemname.cc.
-enum potion_description_qualifier_type
-{
- PDQ_NONE,
- PDQ_BUBBLING,
- PDQ_FUMING,
- PDQ_FIZZY,
- PDQ_VISCOUS,
- PDQ_LUMPY,
- PDQ_SMOKY,
- PDQ_GLOWING,
- PDQ_SEDIMENTED,
- PDQ_METALLIC,
- PDQ_MURKY,
- PDQ_GLUGGY,
- PDQ_OILY,
- PDQ_SLIMY,
- PDQ_EMULSIFIED,
- PDQ_NQUALS
-};
-
-enum potion_type
-{
- POT_HEALING, // 0
- POT_HEAL_WOUNDS,
- POT_SPEED,
- POT_MIGHT,
- POT_GAIN_STRENGTH,
- POT_GAIN_DEXTERITY, // 5
- POT_GAIN_INTELLIGENCE,
- POT_LEVITATION,
- POT_POISON,
- POT_SLOWING,
- POT_PARALYSIS, // 10
- POT_CONFUSION,
- POT_INVISIBILITY,
- POT_PORRIDGE,
- POT_DEGENERATION,
- POT_DECAY, // 15
- POT_WATER,
- POT_EXPERIENCE,
- POT_MAGIC,
- POT_RESTORE_ABILITIES,
- POT_STRONG_POISON, // 20
- POT_BERSERK_RAGE,
- POT_CURE_MUTATION,
- POT_MUTATION,
- POT_BLOOD,
- POT_RESISTANCE,
- NUM_POTIONS
-};
-
enum pronoun_type
{
PRONOUN_CAP, // 0
@@ -2940,117 +2060,6 @@ enum pronoun_type
PRONOUN_REFLEXIVE // 4 (reflexive is always lowercase)
};
-enum proximity_type // proximity to player to create monster
-{
- PROX_ANYWHERE,
- PROX_CLOSE_TO_PLAYER,
- PROX_AWAY_FROM_PLAYER,
- PROX_NEAR_STAIRS
-};
-
-enum randart_prop_type
-{
- RAP_BRAND, // 0
- RAP_AC,
- RAP_EVASION,
- RAP_STRENGTH,
- RAP_INTELLIGENCE,
- RAP_DEXTERITY, // 5
- RAP_FIRE,
- RAP_COLD,
- RAP_ELECTRICITY,
- RAP_POISON,
- RAP_NEGATIVE_ENERGY, // 10
- RAP_MAGIC,
- RAP_EYESIGHT,
- RAP_INVISIBLE,
- RAP_LEVITATE,
- RAP_BLINK, // 15
- RAP_CAN_TELEPORT,
- RAP_BERSERK,
- RAP_MAPPING,
- RAP_NOISES,
- RAP_PREVENT_SPELLCASTING, // 20
- RAP_CAUSE_TELEPORTATION,
- RAP_PREVENT_TELEPORTATION,
- RAP_ANGRY,
- RAP_METABOLISM,
- RAP_MUTAGENIC, // 25
- RAP_ACCURACY,
- RAP_DAMAGE,
- RAP_CURSED,
- RAP_STEALTH,
- RAP_NUM_PROPERTIES
-};
-
-enum read_book_action_type
-{
- RBOOK_USE_STAFF,
- RBOOK_MEMORISE,
- RBOOK_READ_SPELL
-};
-
-enum run_check_type
-{
- RCHECK_LEFT,
- RCHECK_FRONT,
- RCHECK_RIGHT
-};
-
-enum run_dir_type
-{
- RDIR_UP = 0,
- RDIR_UP_RIGHT,
- RDIR_RIGHT,
- RDIR_DOWN_RIGHT,
- RDIR_DOWN,
- RDIR_DOWN_LEFT,
- RDIR_LEFT,
- RDIR_UP_LEFT,
- RDIR_REST
-};
-
-enum run_mode_type
-{
- RMODE_INTERLEVEL = -4, // Interlevel travel (Ctrl+G)
- RMODE_EXPLORE_GREEDY = -3, // Explore + grab items (Tab/Ctrl+I)
- RMODE_EXPLORE = -2, // Exploring (Ctrl+O)
- RMODE_TRAVEL = -1, // Classic or Plain Old travel
- RMODE_NOT_RUNNING = 0, // must remain equal to 0
- RMODE_CONTINUE,
- RMODE_START,
- RMODE_REST_DURATION = 100
-};
-
-enum rune_type
-{
- // Note: that runes DIS-SWAMP have the same numeric value as the branch
- RUNE_DIS = BRANCH_DIS,
- RUNE_GEHENNA = BRANCH_GEHENNA,
- RUNE_COCYTUS = BRANCH_COCYTUS,
- RUNE_TARTARUS = BRANCH_TARTARUS,
- RUNE_SLIME_PITS = BRANCH_SLIME_PITS,
- RUNE_VAULTS = BRANCH_VAULTS,
- RUNE_SNAKE_PIT = BRANCH_SNAKE_PIT,
- RUNE_ELVEN_HALLS = BRANCH_ELVEN_HALLS, // unused
- RUNE_TOMB = BRANCH_TOMB,
- RUNE_SWAMP = BRANCH_SWAMP,
- RUNE_SHOALS = BRANCH_SHOALS,
-
- // Runes 50 and 51 are for Pandemonium (general demon) and the Abyss
- RUNE_DEMONIC = 50,
- RUNE_ABYSSAL,
-
- // Runes 60-63 correspond to the Pandemonium demonlords,
- // and are equal to the corresponding vault.
- RUNE_MNOLEG = 60,
- RUNE_LOM_LOBON,
- RUNE_CEREBOV,
- RUNE_GLOORX_VLOQ,
- NUM_RUNE_TYPES, // should always be last
- RUNE_NONE
-};
-
enum score_format_type
{
SCORE_TERSE, // one line
@@ -3058,34 +2067,6 @@ enum score_format_type
SCORE_VERBOSE // everything (dates, times, god, etc)
};
-enum scroll_type
-{
- SCR_IDENTIFY, // 0
- SCR_TELEPORTATION,
- SCR_FEAR,
- SCR_NOISE,
- SCR_REMOVE_CURSE,
- SCR_DETECT_CURSE, // 5
- SCR_SUMMONING,
- SCR_ENCHANT_WEAPON_I,
- SCR_ENCHANT_ARMOUR,
- SCR_TORMENT,
- SCR_RANDOM_USELESSNESS, // 10
- SCR_CURSE_WEAPON,
- SCR_CURSE_ARMOUR,
- SCR_IMMOLATION,
- SCR_BLINKING,
- SCR_PAPER, // 15
- SCR_MAGIC_MAPPING,
- SCR_FORGETFULNESS,
- SCR_ACQUIREMENT,
- SCR_ENCHANT_WEAPON_II,
- SCR_VORPALISE_WEAPON, // 20
- SCR_RECHARGING,
- SCR_ENCHANT_WEAPON_III,
- NUM_SCROLLS
-};
-
enum shop_type // (unsigned char) env.sh_type[], item_in_shop(), in_a_shop()
{
SHOP_WEAPON, // 0
@@ -3105,34 +2086,6 @@ enum shop_type // (unsigned char) env.sh_type[], item_in_shop(), in_a_shop()
SHOP_RANDOM = 255 // keep set at 255 for now {dlb}
};
-enum shout_type
-{
- S_SILENT, // silent
- S_SHOUT, // shout
- S_BARK, // bark
- S_SHOUT2, // shout twice (e.g. two-headed ogres)
- S_ROAR, // roar
- S_SCREAM, // scream
- S_BELLOW, // bellow (?)
- S_SCREECH, // screech
- S_BUZZ, // buzz
- S_MOAN, // moan
- S_WHINE, // irritating whine (mosquito)
- S_CROAK, // frog croak
- S_GROWL, // for bears
- S_HISS, // for snakes and lizards
-
- // Loudness setting for shouts that are only defined in dat/shout.txt
- S_VERY_SOFT,
- S_SOFT,
- S_NORMAL,
- S_LOUD,
- S_VERY_LOUD,
-
- NUM_SHOUTS,
- S_RANDOM
-};
-
// These are often addressed relative to each other (esp. delta SIZE_MEDIUM)
enum size_type
{
@@ -3197,61 +2150,6 @@ enum skill_type
SK_NONE
};
-enum special_armour_type
-{
- SPARM_NORMAL, // 0
- SPARM_RUNNING,
- SPARM_FIRE_RESISTANCE,
- SPARM_COLD_RESISTANCE,
- SPARM_POISON_RESISTANCE,
- SPARM_SEE_INVISIBLE, // 5
- SPARM_DARKNESS,
- SPARM_STRENGTH,
- SPARM_DEXTERITY,
- SPARM_INTELLIGENCE,
- SPARM_PONDEROUSNESS, // 10
- SPARM_LEVITATION,
- SPARM_MAGIC_RESISTANCE,
- SPARM_PROTECTION,
- SPARM_STEALTH,
- SPARM_RESISTANCE, // 15
- SPARM_POSITIVE_ENERGY,
- SPARM_ARCHMAGI,
- SPARM_PRESERVATION, // 18
- SPARM_RANDART_I = 25, // must remain at 25 for now - how high do they go? {dlb}
- SPARM_RANDART_II = 26, // 26
- SPARM_RANDART_III = 27, // 27
- SPARM_RANDART_IV = 28, // 28
- SPARM_RANDART_V = 29 // 29 - highest value found thus far {dlb}
-};
-
-enum special_missile_type // to separate from weapons in general {dlb}
-{
- SPMSL_NORMAL, // 0
- SPMSL_FLAME, // 1
- SPMSL_ICE, // 2
- SPMSL_POISONED, // 3
- SPMSL_POISONED_II, // 4 - unused
- SPMSL_CURARE // 5
-};
-
-enum special_room_type
-{
- SROOM_LAIR_ORC, // 0
- SROOM_LAIR_KOBOLD,
- SROOM_TREASURY,
- SROOM_BEEHIVE,
- SROOM_JELLY_PIT,
- SROOM_MORGUE,
- NUM_SPECIAL_ROOMS // 5 - must remain final member {dlb}
-};
-
-enum special_ring_type // jewellery mitm[].special values
-{
- SPRING_RANDART = 200,
- SPRING_UNRANDART = 201
-};
-
// order is important on these (see player_speed())
enum speed_type
{
@@ -3260,74 +2158,6 @@ enum speed_type
SPEED_HASTED
};
-enum brand_type // equivalent to (you.inv[].special or mitm[].special) % 30
-{
- SPWPN_NORMAL, // 0
- SPWPN_FLAMING,
- SPWPN_FREEZING,
- SPWPN_HOLY_WRATH,
- SPWPN_ELECTROCUTION,
- SPWPN_ORC_SLAYING, // 5
- SPWPN_VENOM,
- SPWPN_PROTECTION,
- SPWPN_DRAINING,
- SPWPN_SPEED,
- SPWPN_VORPAL, // 10
- SPWPN_FLAME,
- SPWPN_FROST,
- SPWPN_VAMPIRICISM,
- SPWPN_DISRUPTION,
- SPWPN_PAIN, // 15
- SPWPN_DISTORTION,
- SPWPN_REACHING, // 17
- SPWPN_RETURNING,
- SPWPN_CONFUSE,
- SPWPN_RANDART_I = 25, // 25
- SPWPN_RANDART_II,
- SPWPN_RANDART_III,
- SPWPN_RANDART_IV,
- SPWPN_RANDART_V,
- NUM_SPECIAL_WEAPONS,
- SPWPN_DUMMY_CRUSHING, // ONLY TEMPORARY USAGE -- converts to VORPAL
-
- // everything above this point is a special artefact wield:
- SPWPN_SINGING_SWORD = 181, // 181
- SPWPN_WRATH_OF_TROG,
- SPWPN_SCYTHE_OF_CURSES,
- SPWPN_MACE_OF_VARIABILITY,
- SPWPN_GLAIVE_OF_PRUNE, // 185
- SPWPN_SCEPTRE_OF_TORMENT,
- SPWPN_SWORD_OF_ZONGULDROK,
-
- // these three are not generated randomly {dlb}
- SPWPN_SWORD_OF_CEREBOV,
- SPWPN_STAFF_OF_DISPATER,
- SPWPN_SCEPTRE_OF_ASMODEUS, // 190
-
- SPWPN_SWORD_OF_POWER,
- SPWPN_KNIFE_OF_ACCURACY,
- SPWPN_STAFF_OF_OLGREB,
- SPWPN_VAMPIRES_TOOTH,
- SPWPN_STAFF_OF_WUCAD_MU // 195
-};
-
-enum special_wield_type // you.special_wield
-{
- SPWLD_NONE, // 0
- SPWLD_SING,
- SPWLD_TROG,
- SPWLD_CURSE,
- SPWLD_VARIABLE, // 4
- SPWLD_PRUNE, // 5 - implicit in it_use3::special_wielded() {dlb}
- SPWLD_TORMENT, // 6
- SPWLD_ZONGULDROK,
- SPWLD_POWER,
- SPWLD_WUCAD_MU, // 9
- SPWLD_OLGREB, // 10
- SPWLD_SHADOW = 50, // 50
- SPWLD_NOISE // further differentiation useless -> removed (jpeg)
-};
-
enum species_type
{
SP_HUMAN = 1, // 1
@@ -3590,47 +2420,6 @@ enum spell_type
SPELL_NO_SPELL = 250 // 255 - added 22jan2000 {dlb}
};
-enum spflag_type
-{
- SPFLAG_NONE = 0x0000,
- SPFLAG_DIR_OR_TARGET = 0x0001, // use DIR_NONE targeting
- SPFLAG_TARGET = 0x0002, // use DIR_TARGET targeting
- SPFLAG_GRID = 0x0004, // use DIR_GRID targeting
- SPFLAG_DIR = 0x0008, // use DIR_DIR targeting
- SPFLAG_TARGETING_MASK = 0x000f, // used to test for targeting
- SPFLAG_HELPFUL = 0x0010, // TARG_FRIENDS used
- SPFLAG_NOT_SELF = 0x0020, // aborts on isMe
- SPFLAG_UNHOLY = 0x0040 // counts at "unholy"
-};
-
-enum spret_type
-{
- SPRET_ABORT = 0, // should be left as 0
- SPRET_FAIL,
- SPRET_SUCCESS
-};
-
-enum spschool_flag_type
-{
- SPTYP_NONE = 0, // "0" is reserved for no type at all {dlb}
- SPTYP_CONJURATION = 1, // was 11, but only for old typematch routine {dlb}
- SPTYP_ENCHANTMENT = 1<<1,
- SPTYP_FIRE = 1<<2,
- SPTYP_ICE = 1<<3,
- SPTYP_TRANSMIGRATION = 1<<4,
- SPTYP_NECROMANCY = 1<<5,
- SPTYP_SUMMONING = 1<<6,
- SPTYP_DIVINATION = 1<<7,
- SPTYP_TRANSLOCATION = 1<<8,
- SPTYP_POISON = 1<<9,
- SPTYP_EARTH = 1<<10,
- SPTYP_AIR = 1<<11,
- SPTYP_HOLY = 1<<12, //jmf: moved to accomodate "random" miscast f/x
- SPTYP_LAST_EXPONENT = 12, //jmf: ``NUM_SPELL_TYPES'' kinda useless
- NUM_SPELL_TYPES = 14,
- SPTYP_RANDOM = 1<<14
-};
-
enum slot_select_mode
{
SS_FORWARD = 0,
@@ -3647,107 +2436,6 @@ enum stat_type
STAT_RANDOM = 255 // leave at 255, added for increase_stats() handling {dlb}
};
-enum status_redraw_flag_type
-{
- REDRAW_HUNGER = 0x00000001,
- REDRAW_BURDEN = 0x00000002,
- REDRAW_LINE_1_MASK = 0x00000003,
-
- REDRAW_PRAYER = 0x00000100,
- REDRAW_REPEL_UNDEAD = 0x00000200,
- REDRAW_BREATH = 0x00000400,
- REDRAW_REPEL_MISSILES = 0x00000800,
- REDRAW_REGENERATION = 0x00001000,
- REDRAW_INSULATION = 0x00002000,
- REDRAW_FLY = 0x00004000,
- REDRAW_INVISIBILITY = 0x00008000,
- REDRAW_LINE_2_MASK = 0x0000ff00,
-
- REDRAW_CONFUSION = 0x00010000,
- REDRAW_POISONED = 0x00020000,
- REDRAW_LIQUID_FLAMES = 0x00040000,
- REDRAW_DISEASED = 0x00080000,
- REDRAW_CONTAMINATED = 0x00100000,
- REDRAW_SWIFTNESS = 0x00200000,
- REDRAW_SPEED = 0x00400000,
- REDRAW_LINE_3_MASK = 0x007f0000
-};
-
-enum stave_type
-{
- // staves
- STAFF_WIZARDRY = 0,
- STAFF_POWER,
- STAFF_FIRE,
- STAFF_COLD,
- STAFF_POISON,
- STAFF_ENERGY,
- STAFF_DEATH,
- STAFF_CONJURATION,
- STAFF_ENCHANTMENT,
- STAFF_SUMMONING,
- STAFF_AIR,
- STAFF_EARTH,
- STAFF_CHANNELING,
- // rods
- STAFF_SMITING, // must be first rod!
- STAFF_SPELL_SUMMONING,
- STAFF_DESTRUCTION_I,
- STAFF_DESTRUCTION_II,
- STAFF_DESTRUCTION_III,
- STAFF_DESTRUCTION_IV,
- STAFF_WARDING,
- STAFF_DISCOVERY,
- STAFF_DEMONOLOGY,
- STAFF_STRIKING,
- STAFF_VENOM,
- NUM_STAVES // must remain last member {dlb}
-};
-
-// beam[].type - note that this (and its variants) also accepts values from other enums - confusing {dlb}
-enum zap_symbol_type
-{
- SYM_SPACE = ' ', // 32
- SYM_FLASK = '!', // 33
- SYM_BOLT = '#', // 35
- SYM_CHUNK = '%', // 37
- SYM_OBJECT = '(', // 40 - actually used for books, but... {dlb}
- SYM_WEAPON = ')', // 41
- SYM_ZAP = '*', // 42
- SYM_BURST = '+', // 43
- SYM_STICK = '/', // 47
- SYM_TRINKET = '=', // 61
- SYM_SCROLL = '?', // 63
- SYM_DEBUG = 'X', // 88
- SYM_ARMOUR = '[', // 91
- SYM_MISSILE = '`', // 96
- SYM_EXPLOSION = '#'
-};
-
-enum tag_type // used during save/load process to identify data blocks
-{
- TAG_VERSION = 0, // should NEVER be read in!
- TAG_YOU = 1, // 'you' structure
- TAG_YOU_ITEMS, // your items
- TAG_YOU_DUNGEON, // dungeon specs (stairs, branches, features)
- TAG_LEVEL, // various grids & clouds
- TAG_LEVEL_ITEMS, // items/traps
- TAG_LEVEL_MONSTERS, // monsters
- TAG_GHOST, // ghost
- TAG_LEVEL_ATTITUDE, // monster attitudes
- TAG_LOST_MONSTERS, // monsters in transit
- NUM_TAGS
-};
-
-enum tag_file_type // file types supported by tag system
-{
- TAGTYPE_PLAYER=0, // Foo.sav
- TAGTYPE_LEVEL, // Foo.00a, .01a, etc.
- TAGTYPE_GHOST, // bones.xxx
-
- TAGTYPE_PLAYER_NAME // Used only to read the player name
-};
-
enum targeting_type
{
DIR_NONE,
@@ -3764,21 +2452,6 @@ enum torment_source_type
TORMENT_SPELL = -5 // SPELL_SYMBOL_OF_TORMENT
};
-enum transformation_type
-{
- TRAN_NONE, // 0
- TRAN_SPIDER,
- TRAN_BLADE_HANDS,
- TRAN_STATUE,
- TRAN_ICE_BEAST,
- TRAN_DRAGON, // 5
- TRAN_LICH,
- TRAN_SERPENT_OF_HELL,
- TRAN_AIR,
- TRAN_BAT,
- NUM_TRANSFORMATIONS // must remain last member {dlb}
-};
-
enum trap_type // env.trap_type[]
{
TRAP_DART, // 0
@@ -3868,16 +2541,6 @@ enum tutorial_types
TUT_TYPES_NUM // 3
};
-enum unarmed_attack_type
-{
- UNAT_NO_ATTACK, // 0
- UNAT_KICK,
- UNAT_HEADBUTT,
- UNAT_TAILSLAP,
- UNAT_PUNCH,
- UNAT_BITE
-};
-
enum undead_state_type // you.is_undead
{
US_ALIVE = 0,
@@ -3892,150 +2555,6 @@ enum unique_item_status_type
UNIQ_LOST_IN_ABYSS = 2
};
-enum vorpal_damage_type
-{
- // Types of damage a weapon can do... currently assuming that anything
- // with BLUDGEON always does "AND" with any other specified types,
- // and and sets not including BLUDGEON are "OR".
- DAM_BASH = 0x0000, // non-melee weapon blugeoning
- DAM_BLUDGEON = 0x0001, // crushing
- DAM_SLICE = 0x0002, // slicing/chopping
- DAM_PIERCE = 0x0004, // stabbing/piercing
- DAM_WHIP = 0x0008, // whip slashing (no butcher)
-
- // These are used for vorpal weapon desc (don't set more than one)
- DVORP_NONE = 0x0000, // used for non-melee weapons
- DVORP_CRUSHING = 0x1000,
- DVORP_SLICING = 0x2000,
- DVORP_PIERCING = 0x3000,
- DVORP_CHOPPING = 0x4000, // used for axes
- DVORP_SLASHING = 0x5000, // used for whips
- DVORP_STABBING = 0x6000, // used for knives/daggers
-
- DVORP_CLAWING = 0x7000, // claw damage
-
- // These are shortcuts to tie vorpal/damage types for easy setting...
- // as above, setting more than one vorpal type is trouble.
- DAMV_NON_MELEE = DVORP_NONE | DAM_BASH, // launchers
- DAMV_CRUSHING = DVORP_CRUSHING | DAM_BLUDGEON,
- DAMV_SLICING = DVORP_SLICING | DAM_SLICE,
- DAMV_PIERCING = DVORP_PIERCING | DAM_PIERCE,
- DAMV_CHOPPING = DVORP_CHOPPING | DAM_SLICE,
- DAMV_SLASHING = DVORP_SLASHING | DAM_WHIP,
- DAMV_STABBING = DVORP_STABBING | DAM_PIERCE,
-
- DAM_MASK = 0x0fff, // strips vorpal specification
- DAMV_MASK = 0xf000 // strips non-vorpal specification
-};
-
-// NOTE: This order is very special! Its basically the same as ZAP_*,
-// and there are bits of the code that still use that fact.. see zap_wand().
-enum wand_type // mitm[].subtype
-{
- WAND_FLAME, // 0
- WAND_FROST,
- WAND_SLOWING,
- WAND_HASTING,
- WAND_MAGIC_DARTS,
- WAND_HEALING, // 5
- WAND_PARALYSIS,
- WAND_FIRE,
- WAND_COLD,
- WAND_CONFUSION,
- WAND_INVISIBILITY, // 10
- WAND_DIGGING,
- WAND_FIREBALL,
- WAND_TELEPORTATION,
- WAND_LIGHTNING,
- WAND_POLYMORPH_OTHER, // 15
- WAND_ENSLAVEMENT,
- WAND_DRAINING,
- WAND_RANDOM_EFFECTS,
- WAND_DISINTEGRATION,
- NUM_WANDS // must remain last member {dlb}
-};
-
-enum weapon_type
-{
-// Base weapons
- WPN_CLUB, // 0
- WPN_MACE,
- WPN_FLAIL,
- WPN_DAGGER,
- WPN_MORNINGSTAR,
- WPN_SHORT_SWORD, // 5
- WPN_LONG_SWORD,
- WPN_GREAT_SWORD,
- WPN_SCIMITAR,
- WPN_HAND_AXE,
- WPN_BATTLEAXE, // 10
- WPN_SPEAR,
- WPN_HALBERD,
- WPN_SLING,
- WPN_BOW,
- WPN_CROSSBOW, // 15
- WPN_HAND_CROSSBOW,
- WPN_GLAIVE,
- WPN_QUARTERSTAFF,
-// these three not created ordinarily
- WPN_SCYTHE,
- WPN_GIANT_CLUB, // 20
- WPN_GIANT_SPIKED_CLUB,
-// "rare" weapons - some have special cases and are uncommon
- WPN_EVENINGSTAR,
- WPN_QUICK_BLADE,
- WPN_KATANA,
- WPN_EXECUTIONERS_AXE, // 25
- WPN_DOUBLE_SWORD,
- WPN_TRIPLE_SWORD,
- WPN_HAMMER,
- WPN_ANCUS,
- WPN_WHIP, // 30
- WPN_SABRE,
- WPN_DEMON_BLADE,
- WPN_DEMON_WHIP,
- WPN_DEMON_TRIDENT,
- WPN_BROAD_AXE, // 35
-// base items (continued)
- WPN_WAR_AXE,
- WPN_TRIDENT,
- WPN_SPIKED_FLAIL,
- WPN_GREAT_MACE,
- WPN_DIRE_FLAIL, // 40
- WPN_KNIFE,
- WPN_BLOWGUN,
- WPN_FALCHION,
- WPN_BLESSED_BLADE, // 44
- WPN_LONGBOW,
- WPN_LAJATANG,
- WPN_LOCHABER_AXE,
-
- NUM_WEAPONS, // 48 - must be last regular member {dlb}
-
-// special cases
- WPN_UNARMED = 500, // 500
- WPN_UNKNOWN = 1000, // 1000
- WPN_RANDOM
-};
-
-enum weapon_description_type
-{
- DWPN_PLAIN = 0, // 0 - added to round out enum {dlb}
- DWPN_RUNED = 1, // 1
- DWPN_GLOWING,
- DWPN_ORCISH,
- DWPN_ELVEN,
- DWPN_DWARVEN // 5
-};
-
-enum weapon_property_type
-{
- PWPN_DAMAGE, // 0
- PWPN_HIT,
- PWPN_SPEED,
- PWPN_ACQ_WEIGHT
-};
-
#ifdef WIZARD
enum wizard_option_type
@@ -4047,86 +2566,4 @@ enum wizard_option_type
#endif
-enum zap_type
-{
- ZAP_FLAME, // 0
- ZAP_FROST,
- ZAP_SLOWING,
- ZAP_HASTING,
- ZAP_MAGIC_DARTS,
- ZAP_HEALING, // 5
- ZAP_PARALYSIS,
- ZAP_FIRE,
- ZAP_COLD,
- ZAP_CONFUSION,
- ZAP_INVISIBILITY, // 10
- ZAP_DIGGING,
- ZAP_FIREBALL,
- ZAP_TELEPORTATION,
- ZAP_LIGHTNING,
- ZAP_POLYMORPH_OTHER, // 15
- ZAP_VENOM_BOLT,
- ZAP_NEGATIVE_ENERGY,
- ZAP_CRYSTAL_SPEAR,
- ZAP_BEAM_OF_ENERGY,
- ZAP_MYSTIC_BLAST, // 20
- ZAP_ENSLAVEMENT,
- ZAP_PAIN,
- ZAP_STICKY_FLAME,
- ZAP_DISPEL_UNDEAD,
- ZAP_CLEANSING_FLAME, // 25
- ZAP_BONE_SHARDS,
- ZAP_BANISHMENT,
- ZAP_DEGENERATION,
- ZAP_STING,
- ZAP_HELLFIRE, // 30
- ZAP_IRON_BOLT,
- ZAP_STRIKING,
- ZAP_STONE_ARROW,
- ZAP_ELECTRICITY,
- ZAP_ORB_OF_ELECTRICITY, // 35
- ZAP_SPIT_POISON,
- ZAP_DEBUGGING_RAY,
- ZAP_BREATHE_FIRE,
- ZAP_BREATHE_FROST,
- ZAP_BREATHE_ACID, // 40
- ZAP_BREATHE_POISON,
- ZAP_BREATHE_POWER,
- ZAP_ENSLAVE_UNDEAD,
- ZAP_AGONY,
- ZAP_DISRUPTION, // 45
- ZAP_DISINTEGRATION, // 46
- // ZAP_ISKS_CROSS, // 47: Isk's Cross -- commented out, deprecated {dlb}
- ZAP_BREATHE_STEAM = 48, // 48
- ZAP_CONTROL_DEMON,
- ZAP_ORB_OF_FRAGMENTATION, // 50
- ZAP_ICE_BOLT,
- ZAP_ICE_STORM,
- ZAP_BACKLIGHT, //jmf: added next bunch 19mar2000
- ZAP_SLEEP,
- ZAP_FLAME_TONGUE,
- ZAP_SANDBLAST,
- ZAP_SMALL_SANDBLAST,
- ZAP_MAGMA,
- ZAP_POISON_ARROW,
- ZAP_BREATHE_STICKY_FLAME,
- ZAP_BREATHE_LIGHTNING,
- ZAP_PETRIFY,
- ZAP_HELLFROST,
- NUM_ZAPS // must remain last member {dlb}
-};
-
-enum zap_count_type
-{
- ZAPCOUNT_EMPTY = -1,
- ZAPCOUNT_UNKNOWN = -2
-};
-
-enum zombie_size_type
-{
- Z_NOZOMBIE,
- Z_SMALL,
- Z_BIG
-};
-
#endif // ENUM_H