diff options
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 0864f666bc..18be80e265 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -112,7 +112,7 @@ bool test_melee_hit(int to_hit, int ev) if (to_hit >= AUTOMATIC_HIT) return (true); - else if (random2(100) < MIN_HIT_MISS_PERCENTAGE) + else if (x_chance_in_y(MIN_HIT_MISS_PERCENTAGE, 100)) margin = (coinflip() ? 1 : -1) * AUTOMATIC_HIT; else { @@ -247,15 +247,17 @@ int calc_heavy_armour_penalty( bool random_factor ) } } - // heavy armour modifiers for PARM_EVASION + // Heavy armour modifiers for PARM_EVASION. if (you.equip[EQ_BODY_ARMOUR] != -1) { const int ev_pen = property( you.inv[you.equip[EQ_BODY_ARMOUR]], PARM_EVASION ); - if (ev_pen < 0 && - maybe_random2(you.skills[SK_ARMOUR], random_factor) < abs(ev_pen)) + if (ev_pen < 0 && maybe_random2(you.skills[SK_ARMOUR], + random_factor) < abs(ev_pen)) + { heavy_armour += maybe_random2( abs(ev_pen), random_factor ); + } } // ??? what is the reasoning behind this ??? {dlb} @@ -273,14 +275,14 @@ int calc_heavy_armour_penalty( bool random_factor ) heavy_armour /= 2; } } - return heavy_armour; + return (heavy_armour); } static bool player_fights_well_unarmed(int heavy_armour_penalty) { return (you.burden_state == BS_UNENCUMBERED - && random2(20) < you.skills[SK_UNARMED_COMBAT] - && random2(1 + heavy_armour_penalty) < 2); + && x_chance_in_y(you.skills[SK_UNARMED_COMBAT], 20) + && x_chance_in_y(2, 1 + heavy_armour_penalty)); } unchivalric_attack_type is_unchivalric_attack(const actor *attacker, |