diff options
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index a1d8bbc914..f544fbd617 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -4014,7 +4014,7 @@ int melee_attack::player_calc_base_weapon_damage() // effective. if (shield && weapon->base_type == OBJ_WEAPONS && weapon_skill(*weapon) == SK_STAVES - && hands_reqd(*weapon, player_size()) == HANDS_HALF) + && hands_reqd(*weapon, you.body_size()) == HANDS_HALF) { damage /= 2; } @@ -5479,7 +5479,7 @@ int weapon_str_weight( object_class_type wpn_class, int wpn_type ) int ret; const int wpn_skill = weapon_skill( wpn_class, wpn_type ); - const int hands = hands_reqd( wpn_class, wpn_type, player_size() ); + const int hands = hands_reqd( wpn_class, wpn_type, you.body_size() ); // These are low values, because we'll be adding some bonus to the // larger weapons later. Remember also that 1-1/2-hand weapons get @@ -5550,7 +5550,7 @@ static inline int player_weapon_str_weight() int ret = weapon_str_weight(weapon->base_type, weapon->sub_type); - if (hands_reqd(*weapon, player_size()) == HANDS_HALF && !you.shield()) + if (hands_reqd(*weapon, you.body_size()) == HANDS_HALF && !you.shield()) ret += 1; return (ret); |