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-rw-r--r--crawl-ref/source/files.cc11
1 files changed, 7 insertions, 4 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index e7e6762ec2..437ea5b389 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -554,8 +554,8 @@ static std::string get_level_suffix(int level, branch_type where,
return ("abs");
case LEVEL_PANDEMONIUM:
return ("pan");
- case LEVEL_BAZAAR:
- return ("bzr");
+ case LEVEL_PORTAL_VAULT:
+ return ("ptl");
}
}
@@ -704,11 +704,11 @@ static void place_player_on_stair(branch_type old_branch, int stair_taken)
// when entering a hell or pandemonium
stair_taken = DNGN_STONE_STAIRS_UP_I;
}
- else if (stair_taken == DNGN_ENTER_BAZAAR)
+ else if (stair_taken == DNGN_ENTER_PORTAL_VAULT)
{
stair_taken = DNGN_STONE_ARCH;
}
- else if (stair_taken == DNGN_EXIT_BAZAAR)
+ else if (stair_taken == DNGN_EXIT_PORTAL_VAULT)
{
stair_taken = DNGN_STONE_STAIRS_DOWN_I;
}
@@ -935,6 +935,9 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
// Things to update for player entering level
if (load_mode == LOAD_ENTER_LEVEL)
{
+ if (just_created_level)
+ level_welcome_messages();
+
// Activate markers that want activating, but only when
// entering a new level in an existing game. If we're starting
// a new game, or reloading an existing game,