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+/*
+ * File: godabil.h
+ * Summary: God-granted abilities.
+ */
+
+#ifndef GODABIL_H
+#define GODABILN_H
+
+#include "enum.h"
+#include "externs.h"
+
+bool ponderousify_armour();
+int chronos_slouch(int);
+bool zin_sustenance(bool actual = true);
+bool zin_remove_all_mutations();
+bool yred_injury_mirror(bool actual = true);
+bool jiyva_grant_jelly(bool actual = true);
+bool jiyva_remove_bad_mutation();
+bool beogh_water_walk();
+void yred_make_enslaved_soul(monsters *mon, bool force_hostile = false,
+ bool quiet = false, bool unrestricted = false);
+void beogh_convert_orc(monsters *orc, bool emergency,
+ bool converted_by_follower = false);
+void jiyva_convert_slime(monsters* slime);
+void feawn_neutralise_plant(monsters *plant);
+bool feawn_passthrough(const monsters * target);
+
+bool vehumet_supports_spell(spell_type spell);
+
+bool trog_burn_spellbooks();
+#endif