diff options
Diffstat (limited to 'crawl-ref/source/it_use3.cc')
-rw-r--r-- | crawl-ref/source/it_use3.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/it_use3.cc b/crawl-ref/source/it_use3.cc index f478c5ee9d..4c8478290c 100644 --- a/crawl-ref/source/it_use3.cc +++ b/crawl-ref/source/it_use3.cc @@ -296,16 +296,16 @@ static bool reaching_weapon_attack(const item_def& wpn) * slips between the squares. */ - // if we're attacking more than a space away - if ((x_distance > 1) || (y_distance > 1)) + // If we're attacking more than a space away... + if (x_distance > 1 || y_distance > 1) { const int x_middle = MAX(beam.tx, you.x_pos) - (x_distance / 2); const int y_middle = MAX(beam.ty, you.y_pos) - (y_distance / 2); - // if either the x or the y is the same, we should check for + // If either the x or the y is the same, we should check for // a monster: - if (((beam.tx == you.x_pos) || (beam.ty == you.y_pos)) - && (mgrd[x_middle][y_middle] != NON_MONSTER)) + if ((beam.tx == you.x_pos || beam.ty == you.y_pos) + && mgrd[x_middle][y_middle] != NON_MONSTER) { const int skill = weapon_skill( wpn.base_type, wpn.sub_type ); |