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-rw-r--r--crawl-ref/source/item_use.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index b4da7b7f6a..d73e975b89 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2052,9 +2052,9 @@ bool setup_missile_beam(const actor *agent, bolt &beam, item_def &item,
const bool reaping = (bow_brand == SPWPN_REAPING
|| ammo_brand == SPMSL_REAPING)
&& bow_brand != SPWPN_HOLY_WRATH;
- const bool charged = bow_brand == SPWPN_ELECTROCUTION
+ const bool charged = bow_brand == SPWPN_ELECTROCUTION
|| ammo_brand == SPMSL_ELECTRIC;
- const bool blessed = bow_brand == SPWPN_HOLY_WRATH
+ const bool blessed = bow_brand == SPWPN_HOLY_WRATH
&& ammo_brand != SPMSL_REAPING;
ASSERT(!exploding || !is_artefact(item));
@@ -2822,7 +2822,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
}
// check for returning ammo from launchers
- if (returning && projected == LRET_LAUNCHED)
+ if (returning && projected == LRET_LAUNCHED)
{
switch (lnchType)
{