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-rw-r--r--crawl-ref/source/item_use.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index b2877bda6c..febacf4c5a 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1394,7 +1394,7 @@ static int dex_adjust_thrown_tohit(int hit)
//
// Return value is only relevant if dummy_target is non-NULL, and returns
// true if dummy_target is hit.
-bool throw_it(struct bolt &pbolt, int throw_2, bool teleport, int acc_bonus)
+bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus)
{
struct dist thr;
char shoot_skill = 0;
@@ -2030,7 +2030,8 @@ bool throw_it(struct bolt &pbolt, int throw_2, bool teleport, int acc_bonus)
}
// Add in bonus (only from Portaled Projectile for now)
- pbolt.hit += acc_bonus;
+ if (acc_bonus != DEBUG_COOKIE)
+ pbolt.hit += acc_bonus;
scale_dice( pbolt.damage );
@@ -2060,7 +2061,8 @@ bool throw_it(struct bolt &pbolt, int throw_2, bool teleport, int acc_bonus)
{
// Violating encapsulation somewhat...oh well.
hit = (affect( pbolt, pbolt.target_x, pbolt.target_y ) != 0);
- beam_drop_object( pbolt, &item, pbolt.target_x, pbolt.target_y );
+ if (acc_bonus != DEBUG_COOKIE)
+ beam_drop_object( pbolt, &item, pbolt.target_x, pbolt.target_y );
}
else
{