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-rw-r--r--crawl-ref/source/item_use.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index dec8fc2c54..966c8cd1ac 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2607,7 +2607,8 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
}
else
{
- if (returning) // should have returned but didn't
+ // should have returned but didn't
+ if (returning && item_type_known(you.inv[throw_2]))
msg::stream << item.name(DESC_CAP_THE)
<< " fails to return to your pack!" << std::endl;
@@ -2685,8 +2686,8 @@ void jewellery_wear_effects(item_def &item)
randart_prop_type fake_rap = RAP_NUM_PROPERTIES;
bool learn_pluses = false;
- // Randart jewellery shouldn't auto-ID just because the
- // base type is known. Somehow the player should still
+ // Randart jewellery shouldn't auto-ID just because the
+ // base type is known. Somehow the player should still
// be told, preferably by message. (jpeg)
const bool artefact = is_random_artefact( item );
const bool known_pluses = item_ident( item, ISFLAG_KNOW_PLUSES );