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-rw-r--r--crawl-ref/source/itemname.cc60
1 files changed, 33 insertions, 27 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc
index 75483d22b8..7bb5423d86 100644
--- a/crawl-ref/source/itemname.cc
+++ b/crawl-ref/source/itemname.cc
@@ -202,15 +202,11 @@ std::string item_def::name(description_level_type descrip,
if (this->link == you.equip[EQ_WEAPON])
{
- if (you.inv[ you.equip[EQ_WEAPON] ].base_type == OBJ_WEAPONS
- || item_is_staff( you.inv[ you.equip[EQ_WEAPON] ] ))
- {
+ if (this->base_type == OBJ_WEAPONS || item_is_staff(*this))
buff << " (weapon)";
- }
else
- {
buff << " (in hand)";
- }
+
equipped = true;
}
else if (this->link == you.equip[EQ_CLOAK]
@@ -238,12 +234,17 @@ std::string item_def::name(description_level_type descrip,
buff << " (around neck)";
equipped = true;
}
+ else if (this->link == you.m_quiver->get_fire_item(NULL))
+ {
+ buff << " (quivered)";
+ equipped = true; // well, sort of
+ }
}
if (descrip != DESC_BASENAME)
{
const bool tried = !ident && !equipped && item_type_tried(*this);
- std::string tried_str = "";
+ std::string tried_str;
if (tried)
{
@@ -399,25 +400,25 @@ static const char* armour_ego_name( special_armour_type sparm, bool terse )
{
switch (sparm)
{
- case SPARM_RUNNING: return " (run)";
- case SPARM_FIRE_RESISTANCE: return " (R-fire)";
- case SPARM_COLD_RESISTANCE: return " (R-cold)";
- case SPARM_POISON_RESISTANCE: return " (R-poison)";
- case SPARM_SEE_INVISIBLE: return " (see invis)";
- case SPARM_DARKNESS: return " (darkness)";
- case SPARM_STRENGTH: return " (str)";
- case SPARM_DEXTERITY: return " (dex)";
- case SPARM_INTELLIGENCE: return " (int)";
- case SPARM_PONDEROUSNESS: return " (ponderous)";
- case SPARM_LEVITATION: return " (levitate)";
- case SPARM_MAGIC_RESISTANCE: return " (R-magic)";
- case SPARM_PROTECTION: return " (protect)";
- case SPARM_STEALTH: return " (stealth)";
- case SPARM_RESISTANCE: return " (resist)";
- case SPARM_POSITIVE_ENERGY: return " (R-neg)"; // ha ha
- case SPARM_ARCHMAGI: return " (Archmagi)";
- case SPARM_PRESERVATION: return " (preserve)";
- default: return " (buggy)";
+ case SPARM_RUNNING: return " {run}";
+ case SPARM_FIRE_RESISTANCE: return " {rF+}";
+ case SPARM_COLD_RESISTANCE: return " {rC+}";
+ case SPARM_POISON_RESISTANCE: return " {rPois}";
+ case SPARM_SEE_INVISIBLE: return " {SInv}";
+ case SPARM_DARKNESS: return " {darkness}";
+ case SPARM_STRENGTH: return " {Str+3}";
+ case SPARM_DEXTERITY: return " {Dex+3}";
+ case SPARM_INTELLIGENCE: return " {Int+3}";
+ case SPARM_PONDEROUSNESS: return " {ponderous}";
+ case SPARM_LEVITATION: return " {Lev}";
+ case SPARM_MAGIC_RESISTANCE: return " {MR}";
+ case SPARM_PROTECTION: return " {AC+3}";
+ case SPARM_STEALTH: return " {Stlth+}";
+ case SPARM_RESISTANCE: return " {rC+ rF+}";
+ case SPARM_POSITIVE_ENERGY: return " {rN+}";
+ case SPARM_ARCHMAGI: return " {Archmagi}";
+ case SPARM_PRESERVATION: return " {rCorr, Cons}";
+ default: return " {buggy}";
}
}
}
@@ -2634,12 +2635,17 @@ const std::string menu_colour_item_prefix(const item_def &item, bool temp)
case OBJ_WEAPONS:
case OBJ_ARMOUR:
case OBJ_JEWELLERY:
- if (item_is_equipped(item))
+ if (item_is_equipped(item, true))
prefixes.push_back("equipped");
if (is_artefact(item))
prefixes.push_back("artefact");
break;
+ case OBJ_MISSILES:
+ if (item_is_equipped(item, true))
+ prefixes.push_back("equipped");
+ break;
+
default:
break;
}