diff options
Diffstat (limited to 'crawl-ref/source/itemname.h')
-rw-r--r-- | crawl-ref/source/itemname.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h new file mode 100644 index 0000000000..0d1ccc79a2 --- /dev/null +++ b/crawl-ref/source/itemname.h @@ -0,0 +1,157 @@ +/* + * File: itemname.cc + * Summary: Misc functions. + * Written by: Linley Henzell + * + * Change History (most recent first): + * + * <1> -/--/-- LRH Created + */ + + +#ifndef ITEMNAME_H +#define ITEMNAME_H + +#include "externs.h" + +bool is_vowel( const char chr ); + +/* *********************************************************************** + * called from: describe - effects - item_use - shopping + * *********************************************************************** */ +char get_ident_type(char cla, int ty); + + +/* *********************************************************************** + * called from: acr - chardump - direct - effects - fight - invent - + * it_use2 - item_use - items - monstuff - mstuff2 - ouch - + * shopping - spells1 - spells2 - spells3 + * *********************************************************************** */ +char item_name( const item_def &item, char descrip, char buff[ITEMNAME_SIZE], + bool terse = false ); + + +/* *********************************************************************** + * called from: beam - describe - fight - item_use - items - monstuff - + * player + * *********************************************************************** */ +int mass_item( const item_def &item ); + + +/* *********************************************************************** + * called from: debug - describe - dungeon - fight - files - item_use - + * monstuff - mstuff2 - players - spells0 + * *********************************************************************** */ +int property( const item_def &item, int prop_type ); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +unsigned char check_item_knowledge(void); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +void clear_ids(void); + + +/* *********************************************************************** + * called from: direct - fight - food - items - monstuff - religion - + * shopping + * *********************************************************************** */ +void it_name(int itn, char des, char buff[ITEMNAME_SIZE], bool terse = false); + +/* *********************************************************************** + * called from: acr - chardump - command - effects - fight - invent - + * it_use2 - it_use3 - item_use - items - ouch - output - + * spell - spells1 - spells2 - spells3 - spells4 - transfor + * *********************************************************************** */ +void in_name(int inn, char des, char buff[ITEMNAME_SIZE], bool terse = false); + +/* *********************************************************************** + * called from: itemname.cc items.cc item_use.cc mstuff2.cc + * *********************************************************************** */ +void quant_name( const item_def &item, int quant, char des, + char buff[ITEMNAME_SIZE], bool terse = false ); + +/* *********************************************************************** + * bit operations called from a large number of files + * *********************************************************************** */ +bool item_cursed( const item_def &item ); +bool item_uncursed( const item_def &item ); + +bool item_known_cursed( const item_def &item ); +bool item_known_uncursed( const item_def &item ); +// bool fully_indentified( const item_def &item ); + +bool item_ident( const item_def &item, unsigned long flags ); +bool item_type_known( const item_def &item ); +bool item_not_ident( const item_def &item, unsigned long flags ); + +void do_curse_item( item_def &item ); +void do_uncurse_item( item_def &item ); + +void set_ident_flags( item_def &item, unsigned long flags ); +void unset_ident_flags( item_def &item, unsigned long flags ); + +void set_equip_race( item_def &item, unsigned long flags ); +void set_equip_desc( item_def &item, unsigned long flags ); + +unsigned long get_equip_race( const item_def &item ); +unsigned long get_equip_desc( const item_def &item ); + +bool cmp_equip_race( const item_def &item, unsigned long val ); +bool cmp_equip_desc( const item_def &item, unsigned long val ); + +void set_helmet_type( item_def &item, short flags ); +void set_helmet_desc( item_def &item, short flags ); +void set_helmet_random_desc( item_def &item ); + +short get_helmet_type( const item_def &item ); +short get_helmet_desc( const item_def &item ); + +bool cmp_helmet_type( const item_def &item, short val ); +bool cmp_helmet_desc( const item_def &item, short val ); + +bool set_item_ego_type( item_def &item, int item_type, int ego_type ); + +int get_weapon_brand( const item_def &item ); +int get_ammo_brand( const item_def &item ); +int get_armour_ego_type( const item_def &item ); + +bool item_is_rod( const item_def &item ); +bool item_is_staff( const item_def &item ); + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +void init_properties(void); + +/* *********************************************************************** + * called from: files - randart - shopping + * *********************************************************************** */ +void make_name( unsigned char var1, unsigned char var2, unsigned char var3, + char ncase, char buff[ITEMNAME_SIZE] ); + + +/* *********************************************************************** + * called from: files - shopping + * *********************************************************************** */ +void save_id(char identy[4][50]); + + +/* *********************************************************************** + * called from: files - item_use - newgame - ouch - shopping - spells1 + * *********************************************************************** */ +void set_ident_type( char cla, int ty, char setting, bool force = false ); + + +/* *********************************************************************** + * called from: dungeon - item_use + * *********************************************************************** */ +bool hide2armour( unsigned char *which_subtype ); + + +#endif |