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-rw-r--r--crawl-ref/source/itemprop.cc11
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 0678649544..2e967d060b 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -1129,17 +1129,6 @@ bool jewellery_is_amulet( int sub_type )
return (sub_type >= AMU_RAGE);
}
-bool check_jewellery_size( const item_def &item, size_type size )
-{
- ASSERT( item.base_type == OBJ_JEWELLERY );
-
- // Currently assuming amulets are always wearable (only needs
- // to be held over head or heart... giants can strap it on with
- // a bit of binder twine). However, rings need to actually fit
- // around the ring finger to work, and so the big cannot use them.
- return (size <= SIZE_LARGE || jewellery_is_amulet( item ));
-}
-
// Returns the basic light status of an armour, ignoring things like the
// elven bonus... you probably want is_light_armour() most times.
bool base_armour_is_light( const item_def &item )