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-rw-r--r--crawl-ref/source/itemprop.cc12
1 files changed, 3 insertions, 9 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 88b579114d..9856f7260d 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -337,14 +337,11 @@ static weapon_def Weapon_prop[NUM_WEAPONS] =
// - slings get a bonus from dex, not str (as tension is meaningless)
// - str weight is used for speed and applying dex to skill
{ WPN_BLOWGUN, "blowgun", 0, 2, 10, 20, 0,
- SK_DARTS, HANDS_HALF, SIZE_LITTLE, MI_NEEDLE, false,
+ SK_THROWING, HANDS_HALF, SIZE_LITTLE, MI_NEEDLE, false,
DAMV_NON_MELEE, 0 },
{ WPN_SLING, "sling", 0, 2, 11, 20, 1,
SK_SLINGS, HANDS_ONE, SIZE_LITTLE, MI_STONE, false,
DAMV_NON_MELEE, 10 },
- { WPN_HAND_CROSSBOW, "hand crossbow", 3, 4, 15, 70, 5,
- SK_CROSSBOWS, HANDS_HALF, SIZE_SMALL, MI_DART, false,
- DAMV_NON_MELEE, 10 },
{ WPN_CROSSBOW, "crossbow", 5, 4, 15, 150, 8,
SK_CROSSBOWS, HANDS_TWO, SIZE_MEDIUM, MI_BOLT, false,
DAMV_NON_MELEE, 10 },
@@ -430,7 +427,7 @@ void init_properties()
{
// Compare with enum comments, to catch changes.
COMPILE_CHECK(NUM_ARMOURS == 37, c1);
- COMPILE_CHECK(NUM_WEAPONS == 56, c2);
+ COMPILE_CHECK(NUM_WEAPONS == 55, c2);
COMPILE_CHECK(NUM_MISSILES == 9, c3);
COMPILE_CHECK(NUM_FOODS == 22, c4);
@@ -743,7 +740,6 @@ void set_equip_race( item_def &item, unsigned long flags )
&& item.sub_type != WPN_LONG_SWORD)
|| weapon_skill(item) == SK_POLEARMS
|| item.sub_type == WPN_BLOWGUN
- || item.sub_type == WPN_HAND_CROSSBOW
|| item.sub_type == WPN_BOW
|| item.sub_type == WPN_LONGBOW)
{
@@ -776,7 +772,6 @@ void set_equip_race( item_def &item, unsigned long flags )
{
case OBJ_WEAPONS:
if (item.sub_type == WPN_QUICK_BLADE
- || item.sub_type == WPN_HAND_CROSSBOW
|| item.sub_type == WPN_LONGBOW)
return;
break;
@@ -1248,7 +1243,6 @@ int weapon_rarity( int w_type )
return (5);
case WPN_BROAD_AXE:
- case WPN_HAND_CROSSBOW:
case WPN_SPIKED_FLAIL:
case WPN_WHIP:
return (4);
@@ -1666,7 +1660,7 @@ skill_type range_skill( const item_def &item )
{
switch (item.sub_type)
{
- case MI_DART: return (SK_DARTS);
+ case MI_DART: return (SK_THROWING);
case MI_JAVELIN: return (SK_POLEARMS);
default: break;
}