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-rw-r--r--crawl-ref/source/libunix.cc52
1 files changed, 45 insertions, 7 deletions
diff --git a/crawl-ref/source/libunix.cc b/crawl-ref/source/libunix.cc
index 830f03edcb..20dd071ca8 100644
--- a/crawl-ref/source/libunix.cc
+++ b/crawl-ref/source/libunix.cc
@@ -31,6 +31,7 @@ REVISION("$Rev$");
#include "defines.h"
#include "cio.h"
+#include "delay.h"
#include "enum.h"
#include "externs.h"
#include "files.h"
@@ -330,27 +331,60 @@ static void handle_hangup(int)
if (crawl_state.seen_hups++)
return;
+ interrupt_activity( AI_FORCE_INTERRUPT );
+
+#ifdef USE_TILE
+ // XXX: Will a tiles build ever need to handle the HUP signal?
+ sighup_save_and_exit();
+#elif defined(USE_CURSES)
+ // When using Curses, closing stdin will cause any Curses call blocking
+ // on key-presses to immediately return, including any call that was
+ // still blocking in the main thread when the HUP signal was caught.
+ // This should guarantee that the main thread will un-stall and
+ // will eventually return to _input() in acr.cc, which will then
+ // call sighup_save_and_exit().
+ //
+ // The point to all this is that if a user is playing a game on a
+ // remote server and disconnects at a --more-- prompt, that when
+ // the player reconnects the code behind the more() call will execute
+ // before the disconnected game is saved, thus (for example) preventing
+ // the hack of avoiding excomunication consesquences because of the
+ // more() after "You have lost your religion!"
+ fclose(stdin);
+#else
+ #error "Must use either Curses or tiles on Unix"
+#endif
+}
+
+void sighup_save_and_exit()
+{
+ if (crawl_state.seen_hups == 0)
+ {
+ mpr("sighup_save_and_exit() called without a HUP signal; please"
+ "file a bug report", MSGCH_ERROR);
+ return;
+ }
+
if (crawl_state.saving_game || crawl_state.updating_scores)
return;
crawl_state.saving_game = true;
if (crawl_state.need_save)
{
+ mpr("Received HUP signal, saved and exited game.", MSGCH_ERROR);
+
// Clean up all the hooks.
for (unsigned i = 0; i < crawl_state.exit_hooks.size(); ++i)
crawl_state.exit_hooks[i]->restore_state();
crawl_state.exit_hooks.clear();
- // save_game(true) also exits, saving us the trouble of doing so.
- save_game(true);
+ // save_game(true) exits from the game. The "true" is also required
+ // to save changes to the current level.
+ save_game(true, "Received HUP signal, saved game.");
}
else
- {
- // CROAK! No attempt to clean up curses. This is probably not an
- // issue since the term has gone away.
- exit(1);
- }
+ end(0, false, "Received HUP signal, game already saved.");
}
#endif // SIGHUP_SAVE
@@ -807,6 +841,10 @@ void get_input_line_from_curses( char *const buff, int len )
echo();
wgetnstr( stdscr, buff, len );
noecho();
+
+ // Don't return a partial string if a HUP signal interrupted things.
+ if (crawl_state.seen_hups)
+ buff[0] = '\0';
}
int clrscr()