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-rw-r--r--crawl-ref/source/maps.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/maps.cc b/crawl-ref/source/maps.cc
index 2aeadcf73d..9caa13ee6c 100644
--- a/crawl-ref/source/maps.cc
+++ b/crawl-ref/source/maps.cc
@@ -54,29 +54,29 @@ static std::vector<map_def> vdefs;
/* ******************** BEGIN PUBLIC FUNCTIONS ******************* */
-// remember (!!!) - if a member of the monster array isn't specified
+// Remember (!!!) - if a member of the monster array isn't specified
// within a vault subroutine, assume that it holds a random monster
// -- only in cases of explicit monsters assignment have I listed
// out random monster insertion {dlb}
-// make sure that vault_n, where n is a number, is a vault which can be put
+// Make sure that vault_n, where n is a number, is a vault which can be put
// anywhere, while other vault names are for specific level ranges, etc.
-int vault_main(
- map_type vgrid,
- vault_placement &place,
- int which_vault,
- bool check_place,
- bool clobber)
+int vault_main( map_type vgrid,
+ vault_placement &place,
+ int which_vault,
+ bool check_place,
+ bool clobber)
{
#ifdef DEBUG_DIAGNOSTICS
mprf(MSGCH_DIAGNOSTICS, "Generating level: %s (%d,%d)",
vdefs[which_vault].name.c_str(),
place.pos.x, place.pos.y);
+
if (crawl_state.map_stat_gen)
mapgen_report_map_try(vdefs[which_vault]);
#endif
- // first, fill in entirely with walls and null-terminate {dlb}:
+ // First, fill in entirely with walls and null-terminate {dlb}:
for (int vx = 0; vx < MAP_SIDE; vx++)
{
for (int vy = 0; vy < MAP_SIDE; vy++)