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-rw-r--r--crawl-ref/source/mon-behv.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc
index ae406d0e49..b511a9ffb3 100644
--- a/crawl-ref/source/mon-behv.cc
+++ b/crawl-ref/source/mon-behv.cc
@@ -1086,7 +1086,7 @@ void handle_behaviour(monsters *mon)
bool changed = true;
bool isFriendly = mons_friendly(mon);
bool isNeutral = mons_neutral(mon);
- bool wontAttack = mons_wont_attack_real(mon);
+ bool wontAttack = mons_wont_attack(mon);
// Whether the player is in LOS of the monster and can see
// or has guessed the player's location.
@@ -1222,7 +1222,7 @@ void handle_behaviour(monsters *mon)
// Friendly and good neutral monsters do not attack other friendly
// and good neutral monsters.
if (mon->foe != MHITNOT && mon->foe != MHITYOU
- && wontAttack && mons_wont_attack_real(&menv[mon->foe]))
+ && wontAttack && mons_wont_attack(&menv[mon->foe]))
{
mon->foe = MHITNOT;
}
@@ -1617,7 +1617,7 @@ static bool _mons_check_foe(monsters *mon, const coord_def& p,
// Choose random nearest monster as a foe.
void _set_nearest_monster_foe(monsters *mon)
{
- const bool friendly = mons_friendly_real(mon);
+ const bool friendly = mons_friendly(mon);
const bool neutral = mons_neutral(mon);
for (int k = 1; k <= LOS_RADIUS; ++k)
@@ -1660,7 +1660,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
const beh_type old_behaviour = mon->behaviour;
bool isSmart = (mons_intel(mon) > I_ANIMAL);
- bool wontAttack = mons_wont_attack_real(mon);
+ bool wontAttack = mons_wont_attack(mon);
bool sourceWontAttack = false;
bool setTarget = false;
bool breakCharm = false;
@@ -1669,7 +1669,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
if (src == MHITYOU)
sourceWontAttack = true;
else if (src != MHITNOT)
- sourceWontAttack = mons_wont_attack_real( &menv[src] );
+ sourceWontAttack = mons_wont_attack( &menv[src] );
if (is_sanctuary(mon->pos()) && mons_is_fleeing_sanctuary(mon))
{