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-rw-r--r--crawl-ref/source/mon-gear.cc26
1 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc
index a487a0f9cb..84d1f69e0b 100644
--- a/crawl-ref/source/mon-gear.cc
+++ b/crawl-ref/source/mon-gear.cc
@@ -111,7 +111,7 @@ static void _give_scroll(monster* mon, int level)
int which_book = (one_chance_in(3) ? BOOK_TRANSFIGURATIONS
: BOOK_EARTH);
- thing_created = items(0, OBJ_BOOKS, which_book, true, level);
+ thing_created = items(false, OBJ_BOOKS, which_book, level);
if (thing_created != NON_ITEM && coinflip())
{
@@ -124,7 +124,7 @@ static void _give_scroll(monster* mon, int level)
}
else if (mons_is_unique(mon->type) && one_chance_in(3)
&& _should_give_unique_item(mon))
- thing_created = items(0, OBJ_SCROLLS, OBJ_RANDOM, true, level);
+ thing_created = items(false, OBJ_SCROLLS, OBJ_RANDOM, level);
if (thing_created == NON_ITEM)
return;
@@ -152,7 +152,7 @@ static void _give_wand(monster* mon, int level)
while (1)
{
- const int idx = items(0, OBJ_WANDS, OBJ_RANDOM, true, level);
+ const int idx = items(false, OBJ_WANDS, OBJ_RANDOM, level);
if (idx == NON_ITEM)
return;
@@ -183,7 +183,7 @@ static void _give_potion(monster* mon, int level)
{
// This handles initialization of stack timer.
const int thing_created =
- items(0, OBJ_POTIONS, POT_BLOOD, true, level);
+ items(false, OBJ_POTIONS, POT_BLOOD, level);
if (thing_created == NON_ITEM)
return;
@@ -194,8 +194,8 @@ static void _give_potion(monster* mon, int level)
else if (mon->type == MONS_GNOLL_SERGEANT && one_chance_in(3))
{
const int thing_created =
- items(0, OBJ_POTIONS, coinflip() ? POT_HEAL_WOUNDS : POT_CURING,
- true, level);
+ items(false, OBJ_POTIONS,
+ coinflip() ? POT_HEAL_WOUNDS : POT_CURING, level);
if (thing_created == NON_ITEM)
return;
@@ -206,7 +206,7 @@ static void _give_potion(monster* mon, int level)
else if (mons_is_unique(mon->type) && one_chance_in(3)
&& _should_give_unique_item(mon))
{
- const int thing_created = items(0, OBJ_POTIONS, OBJ_RANDOM, true,
+ const int thing_created = items(false, OBJ_POTIONS, OBJ_RANDOM,
level);
if (thing_created == NON_ITEM)
@@ -1533,7 +1533,7 @@ static void _give_weapon(monster* mon, int level, bool melee_only = false,
// force_item is set... otherwise we're just going to take the base
// and subtype and create a new item. - bwr
const int thing_created =
- ((force_item) ? get_mitm_slot() : items(0, xitc, xitt, true, level, 0,
+ ((force_item) ? get_mitm_slot() : items(false, xitc, xitt, level,
item.special));
if (thing_created == NON_ITEM)
@@ -1589,7 +1589,7 @@ static void _give_ammo(monster* mon, int level, bool mons_summoned)
xitt = MI_SLING_BULLET;
}
- const int thing_created = items(0, xitc, xitt, true, level);
+ const int thing_created = items(false, xitc, xitt, level);
if (thing_created == NON_ITEM)
return;
@@ -1753,7 +1753,7 @@ static void _give_ammo(monster* mon, int level, bool mons_summoned)
if (weap_type == -1)
return;
- const int thing_created = items(0, OBJ_MISSILES, weap_type, true, level);
+ const int thing_created = items(false, OBJ_MISSILES, weap_type, level);
if (thing_created != NON_ITEM)
{
@@ -1780,7 +1780,7 @@ static item_def* make_item_for_monster(
if (bp == NON_ITEM)
return 0;
- const int thing_created = items(allow_uniques, base, subtype, true, level);
+ const int thing_created = items(allow_uniques, base, subtype, level);
if (thing_created == NON_ITEM)
return 0;
@@ -2460,7 +2460,7 @@ static void _give_armour(monster* mon, int level, bool spectral_orcs, bool merc)
// force_item is set... otherwise we're just going to take the base
// and subtype and create a new item. - bwr
const int thing_created =
- ((force_item) ? get_mitm_slot() : items(0, xitc, xitt, true, level));
+ ((force_item) ? get_mitm_slot() : items(false, xitc, xitt, level));
if (thing_created == NON_ITEM)
return;
@@ -2480,7 +2480,7 @@ static void _give_armour(monster* mon, int level, bool spectral_orcs, bool merc)
static void _give_gold(monster* mon, int level)
{
- const int it = items(0, OBJ_GOLD, 0, true, level);
+ const int it = items(false, OBJ_GOLD, 0, level);
_give_monster_item(mon, it);
}