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-rw-r--r--crawl-ref/source/mon-pick.cc157
1 files changed, 0 insertions, 157 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc
index d7989c10c2..9c8e17620a 100644
--- a/crawl-ref/source/mon-pick.cc
+++ b/crawl-ref/source/mon-pick.cc
@@ -17,7 +17,6 @@
#include "externs.h"
#include "branch.h"
#include "misc.h"
-#include "mon-util.h"
#include "place.h"
// NB - When adding new branches or levels above 50, you must
@@ -36,134 +35,6 @@ int mons_level(int mcls, const level_id &place)
return monster_level;
}
-typedef int (*mons_level_function)(int);
-
-struct global_level_info
-{
- mons_level_function level_func;
- branch_type branch;
- int avg_depth;
-};
-
-static int mons_misc_level(int mcls)
-{
- switch(mons_char(mcls))
- {
- case '&':
- return 35;
-
- case '1':
- return 30;
-
- case '2':
- return 25;
-
- case '3':
- return 20;
-
- case '4':
- return 15;
-
- case '5':
- return 10;
- }
-
- if (mons_is_unique(mcls))
- return (mons_type_hit_dice(mcls) * 14 / 10 + 1);
-
- switch(mcls)
- {
- case MONS_HUMAN:
- case MONS_ELF:
- return 1;
-
- case MONS_BIG_FISH:
- case MONS_GIANT_GOLDFISH:
- case MONS_JELLYFISH:
- return 8;
-
- case MONS_ANT_LARVA:
- return 10;
-
- case MONS_ELECTRICAL_EEL:
- case MONS_LAVA_FISH:
- case MONS_LAVA_SNAKE:
- case MONS_LAVA_WORM:
- case MONS_SALAMANDER:
- case MONS_HOG:
- return 14;
-
- case MONS_FIRE_VORTEX:
- return 18;
-
- case MONS_MINOTAUR:
- case MONS_BALL_LIGHTNING:
- case MONS_ORANGE_STATUE:
- case MONS_SILVER_STATUE:
- case MONS_ICE_STATUE:
- case MONS_SPATIAL_VORTEX:
- case MONS_MOLTEN_GARGOYLE:
- case MONS_WATER_ELEMENTAL:
- return 20;
-
- case MONS_METAL_GARGOYLE:
- case MONS_VAULT_GUARD:
- return 24;
-
- case MONS_QUEEN_ANT:
- return 25;
-
- case MONS_ANGEL:
- return 27;
-
- case MONS_DAEVA:
- return 28;
- }
-
- return 0;
-}
-
-static global_level_info g_lev_infos[] = {
- {mons_standard_level, BRANCH_MAIN_DUNGEON, 1},
- {mons_misc_level, BRANCH_MAIN_DUNGEON, 1},
- {mons_mineorc_level, BRANCH_ORCISH_MINES, 8},
- {mons_lair_level, BRANCH_LAIR, 10},
- {mons_hallelf_level, BRANCH_ELVEN_HALLS, 11},
- {mons_swamp_level, BRANCH_SWAMP, 14},
- {mons_shoals_level, BRANCH_SHOALS, 14},
- {mons_pitsnake_level, BRANCH_SNAKE_PIT, 15},
- {mons_pitslime_level, BRANCH_SLIME_PITS, 16},
- {mons_crypt_level, BRANCH_CRYPT, 19},
- {mons_tomb_level, BRANCH_TOMB, 21},
- {mons_hallzot_level, BRANCH_HALL_OF_ZOT, 27},
- {mons_dis_level, BRANCH_DIS, 29},
- {mons_gehenna_level, BRANCH_GEHENNA, 29},
- {mons_cocytus_level, BRANCH_COCYTUS, 29},
- {mons_tartarus_level, BRANCH_TARTARUS, 29},
-
- {NULL, NUM_BRANCHES, 0}
-};
-
-int mons_global_level(int mcls)
-{
- for (int i = 0; g_lev_infos[i].level_func != NULL; i++)
- {
- int level = (*g_lev_infos[i].level_func)(mcls);
- int rel_level = level - absdungeon_depth(g_lev_infos[i].branch, 1);
-
- if (g_lev_infos[i].branch == BRANCH_HALL_OF_ZOT)
- rel_level++;
-
- if (level >= 1 && level < 99 && rel_level != 0)
- {
- level = rel_level + g_lev_infos[i].avg_depth - 1;
- return (level);
- }
- }
-
- return (0);
-}
-
// higher values returned means the monster is "more common"
// a return value of zero means the monster will never appear {dlb}
int mons_rarity(int mcls, const level_id &place)
@@ -1552,9 +1423,6 @@ int mons_pitslime_level(int mcls)
mlev += 5;
break;
- case MONS_ROYAL_JELLY:
- mlev += 6;
-
default:
mlev += 0;
break;
@@ -1657,7 +1525,6 @@ int mons_crypt_level(int mcls)
case MONS_REAPER:
case MONS_ANCIENT_LICH:
case MONS_LICH:
- case MONS_CURSE_SKULL:
mlev += 5;
break;
@@ -1969,10 +1836,6 @@ int mons_tomb_level(int mcls)
mlev += 3;
break;
- case MONS_GREATER_MUMMY:
- mlev += 4;
- break;
-
default:
mlev += 99;
}
@@ -2029,8 +1892,6 @@ int mons_shoals_level(int mcls)
case MONS_GIANT_BAT:
break;
- case MONS_MERFOLK:
- case MONS_MERMAID:
case MONS_CENTAUR:
case MONS_ETTIN:
case MONS_SHEEP:
@@ -2071,12 +1932,8 @@ int mons_shoals_rare(int mcls)
case MONS_ETTIN:
case MONS_SHEEP:
- case MONS_MERFOLK:
return 50;
- case MONS_MERMAID:
- return 40;
-
case MONS_HIPPOGRIFF:
case MONS_GIANT_BAT:
case MONS_BUTTERFLY:
@@ -2117,9 +1974,6 @@ int mons_swamp_level(int mcls)
case MONS_RAT:
case MONS_SWAMP_DRAKE:
case MONS_WORM:
- case MONS_SWAMP_WORM:
- case MONS_MERFOLK:
- case MONS_MERMAID:
mlev++;
break;
@@ -2197,7 +2051,6 @@ int mons_swamp_rare(int mcls)
return 61;
case MONS_SLIME_CREATURE:
- case MONS_MERFOLK:
return 54;
case MONS_SNAKE:
@@ -2225,7 +2078,6 @@ int mons_swamp_rare(int mcls)
case MONS_KOMODO_DRAGON:
case MONS_VERY_UGLY_THING:
case MONS_VAPOUR:
- case MONS_MERMAID:
return 15;
case MONS_PHANTOM:
@@ -2288,7 +2140,6 @@ int mons_hallzot_level(int mcls)
case MONS_SKELETAL_DRAGON:
case MONS_STORM_DRAGON:
case MONS_CURSE_TOE:
- case MONS_ORB_GUARDIAN:
mlev += 5;
break;
case MONS_DEATH_COB:
@@ -2675,12 +2526,6 @@ int mons_standard_level(int mcls)
case MONS_TITAN:
return 30;
- case MONS_DEEP_ELF_BLADEMASTER:
- case MONS_DEEP_ELF_MASTER_ARCHER:
- return 33;
-
- case MONS_MERFOLK:
- case MONS_MERMAID:
case MONS_BIG_FISH:
case MONS_ELECTRICAL_EEL:
case MONS_GIANT_GOLDFISH:
@@ -2703,8 +2548,6 @@ int mons_standard_rare(int mcls)
{
// "another lava thing" has no stats! (GDL)
// case MONS_ANOTHER_LAVA_THING:
- case MONS_MERFOLK:
- case MONS_MERMAID:
case MONS_BIG_FISH:
case MONS_ELECTRICAL_EEL:
case MONS_GIANT_GOLDFISH: