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-rw-r--r--crawl-ref/source/mon-util.cc19
1 files changed, 7 insertions, 12 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index f071fad698..15f533452b 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -1974,11 +1974,6 @@ int mons_base_damage_brand(const monsters *m)
return (SPWPN_NORMAL);
}
-bool mons_friendly(const monsters *m)
-{
- return (m->attitude == ATT_FRIENDLY || m->has_ench(ENCH_CHARM));
-}
-
bool mons_neutral(const monsters *m)
{
return (m->attitude == ATT_NEUTRAL || m->has_ench(ENCH_NEUTRAL)
@@ -2003,7 +1998,7 @@ bool mons_is_pacified(const monsters *m)
bool mons_wont_attack(const monsters *m)
{
- return (mons_friendly(m) || mons_good_neutral(m) || mons_strict_neutral(m));
+ return (m->friendly() || mons_good_neutral(m) || mons_strict_neutral(m));
}
bool mons_att_wont_attack(mon_attitude_type fr)
@@ -2013,7 +2008,7 @@ bool mons_att_wont_attack(mon_attitude_type fr)
mon_attitude_type mons_attitude(const monsters *m)
{
- if (mons_friendly(m))
+ if (m->friendly())
return ATT_FRIENDLY;
else if (mons_good_neutral(m))
return ATT_GOOD_NEUTRAL;
@@ -2114,7 +2109,7 @@ bool mons_looks_stabbable(const monsters *m)
{
const unchivalric_attack_type uat = is_unchivalric_attack(&you, m);
return (mons_behaviour_perceptible(m)
- && !mons_friendly(m)
+ && !m->friendly()
&& (uat == UCAT_PARALYSED || uat == UCAT_SLEEPING));
}
@@ -2122,7 +2117,7 @@ bool mons_looks_distracted(const monsters *m)
{
const unchivalric_attack_type uat = is_unchivalric_attack(&you, m);
return (mons_behaviour_perceptible(m)
- && !mons_friendly(m)
+ && !m->friendly()
&& uat != UCAT_NO_ATTACK
&& uat != UCAT_PARALYSED
&& uat != UCAT_SLEEPING);
@@ -2229,7 +2224,7 @@ bool mons_should_fire(struct bolt &beam)
if (!invalid_monster_index(beam.beam_source))
{
monsters& m = menv[beam.beam_source];
- if (m.alive() && mons_friendly(&m) && beam.target == you.pos())
+ if (m.alive() && m.friendly() && beam.target == you.pos())
return (false);
}
@@ -2359,7 +2354,7 @@ bool ms_waste_of_time( const monsters *mon, spell_type monspell )
const actor *foe = mon->get_foe();
// Keep friendly summoners from spamming summons constantly.
- if (mons_friendly(mon)
+ if (mon->friendly()
&& (!foe || foe == &you)
&& spell_typematch(monspell, SPTYP_SUMMONING))
{
@@ -2438,7 +2433,7 @@ bool ms_waste_of_time( const monsters *mon, spell_type monspell )
case SPELL_INVISIBILITY:
if (mon->has_ench(ENCH_INVIS)
- || mons_friendly(mon) && !you.can_see_invisible(false))
+ || mon->friendly() && !you.can_see_invisible(false))
{
ret = true;
}