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-rw-r--r--crawl-ref/source/mon-util.h34
1 files changed, 6 insertions, 28 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 3c39e81179..d5db3061c8 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -116,8 +116,6 @@ enum mons_class_flags
M_ARCHER = (1<<23), // gets various archery boosts
- M_WALL_SHIELDED = (1<<24), // Shielded from attacks if in wall
-
M_SPECIAL_ABILITY = (1<<26), // XXX: eventually make these spells?
M_NO_SKELETON = (1<<29), // boneless corpses
@@ -245,23 +243,6 @@ struct mon_attack_def
}
};
-// Amount of monster->speed_increment used by different actions; defaults
-// to 10.
-struct mon_energy_usage
-{
- char move;
- char swim;
- char attack;
- char missile; // Arrows/crossbows/etc
- char spell;
- char special;
- char item; // Using an item (i.e., drinking a potion)
-
- // Percent of monster->speed used when picking up an item; defaults
- // to 100%
- char pickup_percent;
-};
-
struct monsterentry
{
short mc; // monster number
@@ -297,16 +278,17 @@ struct monsterentry
// hp will be around 135 each time.
unsigned hpdice[4];
- char AC; // armour class
- char ev; // evasion
+ char AC; // armour class
+
+ char ev; // evasion
+
+ char speed, speed_inc; // duh!
+
mon_spellbook_type sec;
corpse_effect_type corpse_thingy;
zombie_size_type zombie_size;
shout_type shouts;
mon_intel_type intel;
-
- char speed; // How quickly speed_increment increases
- mon_energy_usage energy_usage; // And how quickly it decreases
mon_itemuse_type gmon_use;
size_type size;
};
@@ -599,8 +581,6 @@ bool mons_looks_distracted(const monsters *m);
bool check_mons_resist_magic( const monsters *monster, int pow );
bool mons_class_is_stationary(int monsclass);
-bool mons_class_is_confusable(int monsclass);
-bool mons_class_is_slowable(int monsclass);
bool mons_is_stationary(const monsters *mons);
bool mons_is_insubstantial(int type);
bool mons_is_submerged( const monsters *mon );
@@ -654,6 +634,4 @@ std::string get_mon_shape_str(const monsters *mon);
std::string get_mon_shape_str(const int type);
std::string get_mon_shape_str(const mon_body_shape shape);
-bool mons_class_can_pass(const int mclass, const dungeon_feature_type grid);
-
#endif