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-rw-r--r--crawl-ref/source/monstuff.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 94d5656559..c65c22f4cf 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -2329,7 +2329,7 @@ bool random_near_space(const coord_def& origin, coord_def& target,
return (true);
// If the monster is on a visible square which is on the other
- // side of one or more translucent from the player, then it
+ // side of one or more translucent walls from the player, then it
// can only blink through translucent walls if the end point
// is either not visible to the player, or there are at least
// as many translucent walls between the player and the end