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-rw-r--r--crawl-ref/source/mstuff2.cc17
1 files changed, 10 insertions, 7 deletions
diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc
index 9bf6cde740..cc0303ea60 100644
--- a/crawl-ref/source/mstuff2.cc
+++ b/crawl-ref/source/mstuff2.cc
@@ -187,7 +187,8 @@ void mons_trap(monsters *monster)
}
if (random2(monster->ev) > 8
- || trapKnown && intelligent_ally(monster) && random2(monster->ev) > 8)
+ || trapKnown && intelligent_ally(monster)
+ && random2(monster->ev) > 8)
{
if (monsterNearby && !simple_monster_message(monster,
" avoids a huge, swinging blade."))
@@ -241,7 +242,8 @@ void mons_trap(monsters *monster)
}
if (random2(monster->ev) > 8
- || trapKnown && intelligent_ally(monster) && random2(monster->ev) > 8)
+ || trapKnown && intelligent_ally(monster)
+ && random2(monster->ev) > 8)
{
if (monsterNearby && !simple_monster_message(monster,
" nimbly jumps out of the way of a falling net."))
@@ -287,6 +289,7 @@ void mons_trap(monsters *monster)
mpr("The power of Zot is invoked against you!");
miscast_effect( SPTYP_RANDOM, 10 + random2(30),
75 + random2(100), 0, "the power of Zot" );
+
return; // early return {dlb}
}
}
@@ -301,8 +304,8 @@ void mons_trap(monsters *monster)
mpr("You hear a distant \"Zot\"!", MSGCH_SOUND);
}
- // determine trap effects upon monster, based upon
- // whether it is naughty or nice to the player: {dlb}
+ // Determine trap effects upon monster, based upon
+ // whether it is naughty or nice to the player. {dlb}
// NB: beem[].colour values are mislabeled as colours (?) -
// cf. mons_ench_f2() [which are also mislabeled] {dlb}
@@ -378,7 +381,7 @@ void mons_trap(monsters *monster)
if (beem.colour == OBJ_MISSILES
&& beem.type == MI_NEEDLE
- && random2(100) < 50 - (3*monster->ac/2))
+ && x_chance_in_y(50 - (3 * monster->ac)/ 2, 100))
{
apply_poison = true;
}
@@ -400,8 +403,8 @@ void mons_trap(monsters *monster)
if (apply_poison)
poison_monster( monster, KC_OTHER );
- // generate "fallen" projectile, where appropriate: {dlb}
- if (random2(10) < 7)
+ // Generate "fallen" projectile, where appropriate. {dlb}
+ if (x_chance_in_y(7, 10))
{
beem.target_x = monster->x;
beem.target_y = monster->y;