diff options
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 3a4a4e7a3d..fe504b8198 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -2386,7 +2386,7 @@ static void create_wanderer( void ) SK_INVOCATIONS, SK_EVOCATIONS }; const int num_util_skills = sizeof(util_skills) / sizeof(int); - // Long swords is missing to increae it's rarity because we + // Long swords is missing to increase its rarity because we // can't give out a long sword to a starting character (they're // all too good)... Staves is also removed because it's not // one of the fighter options.-- bwr @@ -2488,9 +2488,9 @@ static void create_wanderer( void ) you.skills[ skill ] = 1; } - int wpn_skill = SK_FIGHTING; // prefered weapon type - int wpn_skill_size = 0; // level of skill in prefered weapon type - int num_wpn_skills = 0; // used to choose prefered weapon + int wpn_skill = SK_FIGHTING; // preferred weapon type + int wpn_skill_size = 0; // level of skill in preferred weapon type + int num_wpn_skills = 0; // used to choose preferred weapon int total_wpn_skills = 0; // used to choose template // This algorithm is the same as the one used to pick a random @@ -2647,7 +2647,7 @@ static void create_wanderer( void ) // Create a default launcher template, but the // quantity may be reset to 0 if we don't want one -- bwr - // thorwing weapons are lowered to -1 to make them + // throwing weapons are lowered to -1 to make them // not as good as the one's hunters get, ammo is // also much smaller -- bwr you.inv[1].quantity = 1; @@ -3421,7 +3421,7 @@ void give_items_skills() else { // Players get dodging or armour skill depending on their - // starting armour now (note: the armour has to be quiped + // starting armour now (note: the armour has to be equipped // for this function to work) you.skills[(player_light_armour()? SK_DODGING : SK_ARMOUR)] = 2; |