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-rw-r--r--crawl-ref/source/newgame.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 3a4a4e7a3d..fe504b8198 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -2386,7 +2386,7 @@ static void create_wanderer( void )
SK_INVOCATIONS, SK_EVOCATIONS };
const int num_util_skills = sizeof(util_skills) / sizeof(int);
- // Long swords is missing to increae it's rarity because we
+ // Long swords is missing to increase its rarity because we
// can't give out a long sword to a starting character (they're
// all too good)... Staves is also removed because it's not
// one of the fighter options.-- bwr
@@ -2488,9 +2488,9 @@ static void create_wanderer( void )
you.skills[ skill ] = 1;
}
- int wpn_skill = SK_FIGHTING; // prefered weapon type
- int wpn_skill_size = 0; // level of skill in prefered weapon type
- int num_wpn_skills = 0; // used to choose prefered weapon
+ int wpn_skill = SK_FIGHTING; // preferred weapon type
+ int wpn_skill_size = 0; // level of skill in preferred weapon type
+ int num_wpn_skills = 0; // used to choose preferred weapon
int total_wpn_skills = 0; // used to choose template
// This algorithm is the same as the one used to pick a random
@@ -2647,7 +2647,7 @@ static void create_wanderer( void )
// Create a default launcher template, but the
// quantity may be reset to 0 if we don't want one -- bwr
- // thorwing weapons are lowered to -1 to make them
+ // throwing weapons are lowered to -1 to make them
// not as good as the one's hunters get, ammo is
// also much smaller -- bwr
you.inv[1].quantity = 1;
@@ -3421,7 +3421,7 @@ void give_items_skills()
else
{
// Players get dodging or armour skill depending on their
- // starting armour now (note: the armour has to be quiped
+ // starting armour now (note: the armour has to be equipped
// for this function to work)
you.skills[(player_light_armour()? SK_DODGING : SK_ARMOUR)] = 2;