summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/spells2.cc
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r--crawl-ref/source/spells2.cc40
1 files changed, 17 insertions, 23 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 457bbd72e9..6975c80d32 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -749,7 +749,7 @@ void turn_undead(int pow)
continue;
}
- if (!mons_add_ench(monster, ENCH_FEAR))
+ if (!monster->add_ench(ENCH_FEAR))
continue;
simple_monster_message( monster, " is repelled!" );
@@ -800,7 +800,7 @@ void holy_word(int pow, bool silent)
if (monster->speed_increment >= 25)
monster->speed_increment -= 20;
- mons_add_ench(monster, ENCH_FEAR);
+ monster->add_ench(ENCH_FEAR);
} // end "if mons_holiness"
} // end "for tu"
} // end holy_word()
@@ -837,12 +837,12 @@ void cast_toxic_radiance(void)
if (monster->type != -1 && mons_near(monster))
{
- if (!mons_has_ench(monster, ENCH_INVIS))
+ if (!monster->has_ench(ENCH_INVIS))
{
- poison_monster(monster, true);
+ poison_monster(monster, KC_YOU);
if (coinflip()) // 50-50 chance for a "double hit" {dlb}
- poison_monster(monster, true);
+ poison_monster(monster, KC_YOU);
}
else if (player_see_invis())
@@ -920,7 +920,7 @@ void cast_refrigeration(int pow)
//jmf: "slow snakes" finally available
if (mons_class_flag( monster->type, M_COLD_BLOOD ) && coinflip())
- mons_add_ench(monster, ENCH_SLOW);
+ monster->add_ench(ENCH_SLOW);
}
}
}
@@ -1157,7 +1157,7 @@ char burn_freeze(int pow, char flavour)
if (mons_class_flag( monster->type, M_COLD_BLOOD )
&& coinflip())
{
- mons_add_ench(monster, ENCH_SLOW);
+ monster->add_ench(ENCH_SLOW);
}
const int cold_res = mons_res_cold( monster );
@@ -1189,10 +1189,7 @@ int summon_elemental(int pow, int restricted_type,
int targ_x;
int targ_y;
- int numsc = ENCH_ABJ_II + (random2(pow) / 5);
-
- if (numsc > ENCH_ABJ_VI)
- numsc = ENCH_ABJ_VI;
+ int numsc = cap_int(2 + (random2(pow) / 5), 6);
for (;;)
{
@@ -1356,7 +1353,7 @@ void summon_small_mammals(int pow)
break;
}
- create_monster( thing_called, ENCH_ABJ_III, BEH_FRIENDLY,
+ create_monster( thing_called, 3, BEH_FRIENDLY,
you.x_pos, you.y_pos, you.pet_target, 250 );
}
} // end summon_small_mammals()
@@ -1371,7 +1368,7 @@ void summon_scorpions(int pow)
{
if (random2(pow) <= 3)
{
- if (create_monster( MONS_SCORPION, ENCH_ABJ_III, BEH_HOSTILE,
+ if (create_monster( MONS_SCORPION, 3, BEH_HOSTILE,
you.x_pos, you.y_pos, MHITYOU, 250 ) != -1)
{
mpr("A scorpion appears. It doesn't look very happy.");
@@ -1379,7 +1376,7 @@ void summon_scorpions(int pow)
}
else
{
- if (create_monster( MONS_SCORPION, ENCH_ABJ_III, BEH_FRIENDLY,
+ if (create_monster( MONS_SCORPION, 3, BEH_FRIENDLY,
you.x_pos, you.y_pos,
you.pet_target, 250 ) != -1)
{
@@ -1391,12 +1388,9 @@ void summon_scorpions(int pow)
void summon_ice_beast_etc(int pow, int ibc, bool divine_gift)
{
- int numsc = ENCH_ABJ_II + (random2(pow) / 4);
+ int numsc = cap_int(2 + (random2(pow) / 4), 6);
int beha = divine_gift? BEH_GOD_GIFT : BEH_FRIENDLY;
- if (numsc > ENCH_ABJ_VI)
- numsc = ENCH_ABJ_VI;
-
switch (ibc)
{
case MONS_ICE_BEAST:
@@ -1504,7 +1498,7 @@ bool summon_swarm( int pow, bool unfriendly, bool god_gift )
else if (!unfriendly && random2(pow) > 7)
behaviour = BEH_FRIENDLY;
- if (create_monster( thing_called, ENCH_ABJ_III, behaviour,
+ if (create_monster( thing_called, 3, behaviour,
you.x_pos, you.y_pos, MHITYOU, 250 ))
{
summoned = true;
@@ -1534,7 +1528,7 @@ void summon_undead(int pow)
if (random2(pow) < 6)
{
- if (create_monster( thing_called, ENCH_ABJ_V, BEH_HOSTILE,
+ if (create_monster( thing_called, 5, BEH_HOSTILE,
you.x_pos, you.y_pos, MHITYOU, 250 ) != -1)
{
mpr("You sense a hostile presence.");
@@ -1542,7 +1536,7 @@ void summon_undead(int pow)
}
else
{
- if (create_monster( thing_called, ENCH_ABJ_V, BEH_FRIENDLY,
+ if (create_monster( thing_called, 5, BEH_FRIENDLY,
you.x_pos, you.y_pos, you.pet_target, 250 ) != -1)
{
mpr("An insubstantial figure forms in the air.");
@@ -1588,7 +1582,7 @@ void summon_things( int pow )
while (big_things > 0)
{
- create_monster( MONS_TENTACLED_MONSTROSITY, ENCH_ABJ_VI,
+ create_monster( MONS_TENTACLED_MONSTROSITY, 6,
BEH_FRIENDLY,
you.x_pos, you.y_pos, you.pet_target, 250 );
big_things--;
@@ -1596,7 +1590,7 @@ void summon_things( int pow )
while (numsc > 0)
{
- create_monster( MONS_ABOMINATION_LARGE, ENCH_ABJ_VI, BEH_FRIENDLY,
+ create_monster( MONS_ABOMINATION_LARGE, 6, BEH_FRIENDLY,
you.x_pos, you.y_pos, you.pet_target, 250 );
numsc--;
}