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-rw-r--r--crawl-ref/source/spells2.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 34e7be81f5..797e233c43 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -883,7 +883,6 @@ bool vampiric_drain(int pow, const dist &vmove)
char burn_freeze(int pow, beam_type flavour)
{
- int mgr = NON_MONSTER;
dist spd;
pow = std::min(25, pow);
@@ -903,7 +902,7 @@ char burn_freeze(int pow, beam_type flavour)
return (-1);
}
- mgr = mgrd[you.x_pos + spd.dx][you.y_pos + spd.dy];
+ const int mgr = mgrd[you.x_pos + spd.dx][you.y_pos + spd.dy];
// Yes, this is strange, but it does maintain the original
// behaviour. Possibly to avoid giving information about invisible