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-rw-r--r--crawl-ref/source/spells3.cc11
1 files changed, 3 insertions, 8 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 4d89207f0e..2a796129b8 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -644,13 +644,9 @@ static bool _animatable_remains(const item_def& item)
static void _equip_undead(const coord_def &a, int corps, int monster,
int monnum)
{
-// Delay this until after 0.4
-#if 0
- monsters* mon = &menv[monster];
+ monsters* mon = &menv[monster];
- monster_type type = static_cast<monster_type>(monnum);
-
- if (mons_itemuse(mon) < MONUSE_STARTING_EQUIPMENT)
+ if (mons_class_itemuse(monnum) < MONUSE_STARTING_EQUIPMENT)
return;
// If the player picked up and dropped the corpse then all its
@@ -717,7 +713,7 @@ static void _equip_undead(const coord_def &a, int corps, int monster,
case OBJ_WEAPONS:
if (mon->inv[MSLOT_WEAPON] != NON_ITEM)
{
- if (mons_wields_two_weapons(type))
+ if (mons_wields_two_weapons(mon))
mslot = MSLOT_ALT_WEAPON;
else
{
@@ -778,7 +774,6 @@ static void _equip_undead(const coord_def &a, int corps, int monster,
if (mslot != MSLOT_ALT_WEAPON || mons_wields_two_weapons(mon))
mon->equip(item, mslot, 0);
} // while
-#endif
}
static bool _raise_remains(const coord_def &a, int corps, beh_type beha,