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-rw-r--r--crawl-ref/source/spells3.cc8
1 files changed, 1 insertions, 7 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index a15b02fd32..35365fd302 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1062,17 +1062,11 @@ int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting,
{
UNUSED(pow);
- // Use an alternate LOS grid, based on the caster's LOS.
- env_show_grid losgrid;
- if (caster->atype() != ACT_PLAYER)
- losight(losgrid, caster->pos(), opc_no_trans);
-
int number_raised = 0;
int number_seen = 0;
radius_iterator ri(caster->pos(), 6, true, true, false,
- caster->atype() == ACT_PLAYER ? &env.no_trans_show
- : &losgrid);
+ &caster->get_los_no_trans());
// Sweep all squares in LOS.
for (; ri; ++ri)