diff options
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 50ae3e5f8f..e9f68f217f 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -1979,134 +1979,6 @@ bool cast_sanctuary(const int power) return (true); } -void brand_ammo(special_missile_type which_type) -{ - const int ammo = you.equip[EQ_WEAPON]; - - if (ammo == -1 - || you.inv[ammo].base_type != OBJ_MISSILES - || get_ammo_brand(you.inv[ammo]) != SPMSL_NORMAL - || you.inv[ammo].sub_type == MI_THROWING_NET) - { - canned_msg(MSG_NOTHING_HAPPENS); - return; - } - - preserve_quiver_slots q; - const char *old_desc = you.inv[ammo].name(DESC_CAP_YOUR).c_str(); - - switch (which_type) - { - case SPMSL_POISONED: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_POISONED)) - { - mprf("%s %s covered in a thin film of poison.", old_desc, - (you.inv[ammo].quantity == 1) ? "is" : "are"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_FLAME: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_FLAME)) - { - mprf("%s %s warm to the touch.", old_desc, - (you.inv[ammo].quantity == 1) ? "feels" : "feel"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_FROST: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_FROST)) - { - mprf("%s %s cool to the touch.", old_desc, - (you.inv[ammo].quantity == 1) ? "feels" : "feel"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_DISPERSAL: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_DISPERSAL)) - { - mprf("%s %s rather jumpy.", old_desc, - (you.inv[ammo].quantity == 1) ? "seems" : "seem"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_ELECTRIC: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_ELECTRIC)) - { - mprf("%s %s you!", old_desc, - (you.inv[ammo].quantity == 1) ? "shocks" : "shock"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_EXPLODING: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_EXPLODING)) - { - mprf("%s %s unstable!", old_desc, - (you.inv[ammo].quantity == 1) ? "seems" : "seem"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_REAPING: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_REAPING)) - { - mprf("%s %s of rotten flesh!", old_desc, - (you.inv[ammo].quantity == 1) ? "smells" : "smell"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - case SPMSL_RETURNING: - if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_RETURNING)) - { - mprf("%s %s in your hand.", old_desc, - (you.inv[ammo].quantity == 1) ? "wiggles" : "wiggle"); - - if (ammo == you.equip[EQ_WEAPON]) - you.wield_change = true; - } - else - canned_msg(MSG_NOTHING_HAPPENS); - break; - - default: - canned_msg(MSG_NOTHING_HAPPENS); - break; - } -} - bool project_noise(void) { bool success = false; |