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Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r-- | crawl-ref/source/spells3.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h new file mode 100644 index 0000000000..5b10dd3026 --- /dev/null +++ b/crawl-ref/source/spells3.h @@ -0,0 +1,142 @@ +/* + * File: spells3.cc + * Summary: Implementations of some additional spells. + * Written by: Linley Henzell + * + * Change History (most recent first): + * + * <1> -/--/-- LRH Created + */ + + +#ifndef SPELLS3_H +#define SPELLS3_H + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spells1 - spells3 + * *********************************************************************** */ +bool allow_control_teleport( bool silent = false ); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +bool airstrike(int power); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +bool cast_bone_shards(int power); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell - spells1 + * *********************************************************************** */ +bool cast_death_channel(int power); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +void cast_poison_ammo(void); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: ability - spell + * *********************************************************************** */ +void cast_selective_amnesia(bool force); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: ability - spell + * *********************************************************************** */ +bool cast_smiting(int power); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +bool project_noise(void); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: religion - spell + * *********************************************************************** */ +void dancing_weapon(int pow, bool force_hostile); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: item_use - spell + * *********************************************************************** */ +bool detect_curse(bool suppress_msg); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: decks - spell + * *********************************************************************** */ +bool entomb(void); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +void portal(void); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: ability - spell + * *********************************************************************** */ +bool recall(char type_recalled); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: item_use - spell + * *********************************************************************** */ +bool remove_curse(bool suppress_msg); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +void sublimation(int power); + + +// updated Oct 2 -- bwr +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +void simulacrum(int power); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: ability - beam - decks - fight - item_use - spell + * *********************************************************************** */ +void you_teleport(void); + + +// updated 24may2000 {dlb} +/* *********************************************************************** + * called from: ability - acr - decks - effects - fight - misc - spells + * *********************************************************************** */ +void you_teleport2( bool allow_control, bool new_abyss_area = false ); + + +#endif |