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-rw-r--r--crawl-ref/source/spells4.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index c6fb109290..3d281652b2 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -401,7 +401,7 @@ static int _sleep_monsters(coord_def where, int pow, int, actor *)
// Works on friendlies too, so no check for that.
//jmf: Now that sleep == hibernation:
- const int res = mons_res_cold(monster);
+ const int res = monster->res_cold();
if (res > 0 && one_chance_in(std::max(4 - res, 1)))
return (0);
if (monster->has_ench(ENCH_SLEEP_WARY) && !one_chance_in(3))
@@ -791,7 +791,7 @@ static int _discharge_monsters(coord_def where, int pow, int, actor *)
}
else if (monster == NULL)
return (0);
- else if (mons_res_elec(monster) > 0 || mons_flies(monster))
+ else if (monster->res_elec() > 0 || mons_flies(monster))
return (0);
else
{
@@ -1003,7 +1003,7 @@ static int _intoxicate_monsters(coord_def where, int pow, int, actor *)
if (monster == NULL
|| mons_intel(monster) < I_NORMAL
|| mons_holiness(monster) != MH_NATURAL
- || mons_res_poison(monster) > 0)
+ || monster->res_poison() > 0)
{
return 0;
}