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-rw-r--r--crawl-ref/source/spells4.cc89
1 files changed, 28 insertions, 61 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index adea2e1abf..049b901be9 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -66,7 +66,6 @@ enum DEBRIS // jmf: add for shatter, dig, and Giants to throw
}; // jmf: ...and I'll actually implement the items Real Soon Now...
static int _make_a_rot_cloud(const coord_def& where, int pow, cloud_type ctype);
-static int _quadrant_blink(coord_def where, int pow, int garbage);
void do_monster_rot(int mon);
@@ -91,10 +90,8 @@ static bool _player_hurt_monster(int monster, int damage)
}
// Here begin the actual spells:
-static int _shatter_monsters(coord_def where, int pow, int garbage)
+static int _shatter_monsters(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
dice_def dam_dice( 0, 5 + pow / 3 ); // number of dice set below
const int monster = mgrd(where);
@@ -186,10 +183,9 @@ static int _shatter_monsters(coord_def where, int pow, int garbage)
return (damage);
}
-static int _shatter_items(coord_def where, int pow, int garbage)
+static int _shatter_items(coord_def where, int pow, int, actor *)
{
UNUSED( pow );
- UNUSED( garbage );
int broke_stuff = 0;
@@ -213,10 +209,8 @@ static int _shatter_items(coord_def where, int pow, int garbage)
return 0;
}
-static int _shatter_walls(coord_def where, int pow, int garbage)
+static int _shatter_walls(coord_def where, int pow, int, actor *)
{
- UNUSED(garbage);
-
int chance = 0;
// if not in-bounds then we can't really shatter it -- bwr
@@ -388,9 +382,8 @@ void cast_detect_secret_doors(int pow)
mprf("You detect %s", (found > 0) ? "secret doors!" : "nothing.");
}
-static int _sleep_monsters(coord_def where, int pow, int garbage)
+static int _sleep_monsters(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
const int mnstr = mgrd(where);
if (mnstr == NON_MONSTER)
@@ -447,9 +440,8 @@ static bool _is_domesticated_animal(int type)
return (false);
}
-static int _tame_beast_monsters(coord_def where, int pow, int garbage)
+static int _tame_beast_monsters(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
const int which_mons = mgrd(where);
if (which_mons == NON_MONSTER)
@@ -488,10 +480,9 @@ void cast_tame_beasts(int pow)
apply_area_visible(_tame_beast_monsters, pow);
}
-static int _ignite_poison_objects(coord_def where, int pow, int garbage)
+static int _ignite_poison_objects(coord_def where, int pow, int, actor *)
{
UNUSED( pow );
- UNUSED( garbage );
int strength = 0;
@@ -526,10 +517,9 @@ static int _ignite_poison_objects(coord_def where, int pow, int garbage)
return (strength);
}
-static int _ignite_poison_clouds( coord_def where, int pow, int garbage )
+static int _ignite_poison_clouds( coord_def where, int pow, int, actor *)
{
UNUSED( pow );
- UNUSED( garbage );
bool did_anything = false;
@@ -557,10 +547,8 @@ static int _ignite_poison_clouds( coord_def where, int pow, int garbage )
return did_anything;
}
-static int _ignite_poison_monsters(coord_def where, int pow, int garbage)
+static int _ignite_poison_monsters(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
bolt beam;
beam.flavour = BEAM_FIRE; // This is dumb, only used for adjust!
@@ -777,10 +765,8 @@ void cast_silence(int pow)
}
}
-static int _discharge_monsters( coord_def where, int pow, int garbage )
+static int _discharge_monsters( coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
const int mon = mgrd(where);
int damage = 0;
@@ -864,7 +850,7 @@ void cast_discharge( int pow )
// NB: this must be checked against the same effects
// in fight.cc for all forms of attack !!! {dlb}
// This function should be currently unused (the effect is too powerful).
-static int _distortion_monsters(coord_def where, int pow, int message)
+static int _distortion_monsters(coord_def where, int pow, int, actor *)
{
if (pow > 100)
pow = 100;
@@ -937,9 +923,9 @@ static int _distortion_monsters(coord_def where, int pow, int message)
defender->banish();
return 1;
}
- else if (message)
+ else
{
- mpr("Nothing seems to happen.");
+ canned_msg(MSG_NOTHING_HAPPENS);
return 1;
}
@@ -956,10 +942,8 @@ void cast_bend(int pow)
// Really this is just applying the best of Band/Warp weapon/Warp field
// into a spell that gives the "make monsters go away" benefit without
// the insane damage potential. -- bwr
-int disperse_monsters(coord_def where, int pow, int message)
+int disperse_monsters(coord_def where, int pow, int, actor *)
{
- UNUSED( message );
-
const int monster_attacked = mgrd(where);
if (monster_attacked == NON_MONSTER)
@@ -997,16 +981,12 @@ int disperse_monsters(coord_def where, int pow, int message)
void cast_dispersal(int pow)
{
- if (apply_area_around_square( disperse_monsters, you.pos(), pow ) == 0)
- {
- mpr( "The air shimmers briefly around you." );
- }
+ if (apply_area_around_square(disperse_monsters, you.pos(), pow) == 0)
+ mpr("The air shimmers briefly around you.");
}
-static int _spell_swap_func(coord_def where, int pow, int message)
+static int _spell_swap_func(coord_def where, int pow, int, actor *)
{
- UNUSED( message );
-
int monster_attacked = mgrd(where);
if (monster_attacked == NON_MONSTER)
@@ -1041,7 +1021,7 @@ static int _spell_swap_func(coord_def where, int pow, int message)
void cast_swap(int pow)
{
- apply_one_neighbouring_square( _spell_swap_func, pow );
+ apply_one_neighbouring_square(_spell_swap_func, pow);
}
static int _make_a_rot_cloud(const coord_def& where, int pow, cloud_type ctype)
@@ -1081,10 +1061,8 @@ int make_a_normal_cloud(coord_def where, int pow, int spread_rate,
return 1;
}
-static int _passwall(coord_def where, int pow, int garbage)
+static int _passwall(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
int howdeep = 0;
bool done = false;
int shallow = 1 + (you.skills[SK_EARTH_MAGIC] / 8);
@@ -1160,17 +1138,16 @@ static int _passwall(coord_def where, int pow, int garbage)
start_delay( DELAY_PASSWALL, 1 + howdeep, n.x, n.y );
return 1;
-} // end passwall()
+}
void cast_passwall(int pow)
{
apply_one_neighbouring_square(_passwall, pow);
}
-static int _intoxicate_monsters(coord_def where, int pow, int garbage)
+static int _intoxicate_monsters(coord_def where, int pow, int, actor *)
{
UNUSED( pow );
- UNUSED( garbage );
int mon = mgrd(where);
@@ -1536,11 +1513,9 @@ void cast_fulsome_distillation( int powc )
mpr( "Unfortunately, you can't carry it right now!" );
}
-static int _rot_living(coord_def where, int pow, int message)
+static int _rot_living(coord_def where, int pow, int, actor *)
{
- UNUSED( message );
-
- int mon = mgrd(where);
+ const int mon = mgrd(where);
int ench;
if (mon == NON_MONSTER)
@@ -1560,11 +1535,9 @@ static int _rot_living(coord_def where, int pow, int message)
return 1;
}
-static int _rot_undead(coord_def where, int pow, int garbage)
+static int _rot_undead(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
- int mon = mgrd(where);
+ const int mon = mgrd(where);
int ench;
if (mon == NON_MONSTER)
@@ -1618,10 +1591,8 @@ static int _rot_undead(coord_def where, int pow, int garbage)
return 1;
}
-static int _rot_corpses(coord_def where, int pow, int garbage)
+static int _rot_corpses(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
return _make_a_rot_cloud(where, pow, CLOUD_MIASMA);
}
@@ -1647,11 +1618,9 @@ void do_monster_rot(int mon)
return;
}
-static int _snake_charm_monsters(coord_def where, int pow, int message)
+static int _snake_charm_monsters(coord_def where, int pow, int, actor *)
{
- UNUSED( message );
-
- int mon = mgrd(where);
+ const int mon = mgrd(where);
if (mon == NON_MONSTER
|| one_chance_in(4)
@@ -2394,10 +2363,8 @@ void cast_divine_shield()
you.redraw_armour_class = true;
}
-static int _quadrant_blink(coord_def where, int pow, int garbage)
+static int _quadrant_blink(coord_def where, int pow, int, actor *)
{
- UNUSED( garbage );
-
if (where == you.pos())
return (0);