diff options
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r-- | crawl-ref/source/spells4.cc | 89 |
1 files changed, 28 insertions, 61 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index adea2e1abf..049b901be9 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -66,7 +66,6 @@ enum DEBRIS // jmf: add for shatter, dig, and Giants to throw }; // jmf: ...and I'll actually implement the items Real Soon Now... static int _make_a_rot_cloud(const coord_def& where, int pow, cloud_type ctype); -static int _quadrant_blink(coord_def where, int pow, int garbage); void do_monster_rot(int mon); @@ -91,10 +90,8 @@ static bool _player_hurt_monster(int monster, int damage) } // Here begin the actual spells: -static int _shatter_monsters(coord_def where, int pow, int garbage) +static int _shatter_monsters(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - dice_def dam_dice( 0, 5 + pow / 3 ); // number of dice set below const int monster = mgrd(where); @@ -186,10 +183,9 @@ static int _shatter_monsters(coord_def where, int pow, int garbage) return (damage); } -static int _shatter_items(coord_def where, int pow, int garbage) +static int _shatter_items(coord_def where, int pow, int, actor *) { UNUSED( pow ); - UNUSED( garbage ); int broke_stuff = 0; @@ -213,10 +209,8 @@ static int _shatter_items(coord_def where, int pow, int garbage) return 0; } -static int _shatter_walls(coord_def where, int pow, int garbage) +static int _shatter_walls(coord_def where, int pow, int, actor *) { - UNUSED(garbage); - int chance = 0; // if not in-bounds then we can't really shatter it -- bwr @@ -388,9 +382,8 @@ void cast_detect_secret_doors(int pow) mprf("You detect %s", (found > 0) ? "secret doors!" : "nothing."); } -static int _sleep_monsters(coord_def where, int pow, int garbage) +static int _sleep_monsters(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); const int mnstr = mgrd(where); if (mnstr == NON_MONSTER) @@ -447,9 +440,8 @@ static bool _is_domesticated_animal(int type) return (false); } -static int _tame_beast_monsters(coord_def where, int pow, int garbage) +static int _tame_beast_monsters(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); const int which_mons = mgrd(where); if (which_mons == NON_MONSTER) @@ -488,10 +480,9 @@ void cast_tame_beasts(int pow) apply_area_visible(_tame_beast_monsters, pow); } -static int _ignite_poison_objects(coord_def where, int pow, int garbage) +static int _ignite_poison_objects(coord_def where, int pow, int, actor *) { UNUSED( pow ); - UNUSED( garbage ); int strength = 0; @@ -526,10 +517,9 @@ static int _ignite_poison_objects(coord_def where, int pow, int garbage) return (strength); } -static int _ignite_poison_clouds( coord_def where, int pow, int garbage ) +static int _ignite_poison_clouds( coord_def where, int pow, int, actor *) { UNUSED( pow ); - UNUSED( garbage ); bool did_anything = false; @@ -557,10 +547,8 @@ static int _ignite_poison_clouds( coord_def where, int pow, int garbage ) return did_anything; } -static int _ignite_poison_monsters(coord_def where, int pow, int garbage) +static int _ignite_poison_monsters(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - bolt beam; beam.flavour = BEAM_FIRE; // This is dumb, only used for adjust! @@ -777,10 +765,8 @@ void cast_silence(int pow) } } -static int _discharge_monsters( coord_def where, int pow, int garbage ) +static int _discharge_monsters( coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - const int mon = mgrd(where); int damage = 0; @@ -864,7 +850,7 @@ void cast_discharge( int pow ) // NB: this must be checked against the same effects // in fight.cc for all forms of attack !!! {dlb} // This function should be currently unused (the effect is too powerful). -static int _distortion_monsters(coord_def where, int pow, int message) +static int _distortion_monsters(coord_def where, int pow, int, actor *) { if (pow > 100) pow = 100; @@ -937,9 +923,9 @@ static int _distortion_monsters(coord_def where, int pow, int message) defender->banish(); return 1; } - else if (message) + else { - mpr("Nothing seems to happen."); + canned_msg(MSG_NOTHING_HAPPENS); return 1; } @@ -956,10 +942,8 @@ void cast_bend(int pow) // Really this is just applying the best of Band/Warp weapon/Warp field // into a spell that gives the "make monsters go away" benefit without // the insane damage potential. -- bwr -int disperse_monsters(coord_def where, int pow, int message) +int disperse_monsters(coord_def where, int pow, int, actor *) { - UNUSED( message ); - const int monster_attacked = mgrd(where); if (monster_attacked == NON_MONSTER) @@ -997,16 +981,12 @@ int disperse_monsters(coord_def where, int pow, int message) void cast_dispersal(int pow) { - if (apply_area_around_square( disperse_monsters, you.pos(), pow ) == 0) - { - mpr( "The air shimmers briefly around you." ); - } + if (apply_area_around_square(disperse_monsters, you.pos(), pow) == 0) + mpr("The air shimmers briefly around you."); } -static int _spell_swap_func(coord_def where, int pow, int message) +static int _spell_swap_func(coord_def where, int pow, int, actor *) { - UNUSED( message ); - int monster_attacked = mgrd(where); if (monster_attacked == NON_MONSTER) @@ -1041,7 +1021,7 @@ static int _spell_swap_func(coord_def where, int pow, int message) void cast_swap(int pow) { - apply_one_neighbouring_square( _spell_swap_func, pow ); + apply_one_neighbouring_square(_spell_swap_func, pow); } static int _make_a_rot_cloud(const coord_def& where, int pow, cloud_type ctype) @@ -1081,10 +1061,8 @@ int make_a_normal_cloud(coord_def where, int pow, int spread_rate, return 1; } -static int _passwall(coord_def where, int pow, int garbage) +static int _passwall(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - int howdeep = 0; bool done = false; int shallow = 1 + (you.skills[SK_EARTH_MAGIC] / 8); @@ -1160,17 +1138,16 @@ static int _passwall(coord_def where, int pow, int garbage) start_delay( DELAY_PASSWALL, 1 + howdeep, n.x, n.y ); return 1; -} // end passwall() +} void cast_passwall(int pow) { apply_one_neighbouring_square(_passwall, pow); } -static int _intoxicate_monsters(coord_def where, int pow, int garbage) +static int _intoxicate_monsters(coord_def where, int pow, int, actor *) { UNUSED( pow ); - UNUSED( garbage ); int mon = mgrd(where); @@ -1536,11 +1513,9 @@ void cast_fulsome_distillation( int powc ) mpr( "Unfortunately, you can't carry it right now!" ); } -static int _rot_living(coord_def where, int pow, int message) +static int _rot_living(coord_def where, int pow, int, actor *) { - UNUSED( message ); - - int mon = mgrd(where); + const int mon = mgrd(where); int ench; if (mon == NON_MONSTER) @@ -1560,11 +1535,9 @@ static int _rot_living(coord_def where, int pow, int message) return 1; } -static int _rot_undead(coord_def where, int pow, int garbage) +static int _rot_undead(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - - int mon = mgrd(where); + const int mon = mgrd(where); int ench; if (mon == NON_MONSTER) @@ -1618,10 +1591,8 @@ static int _rot_undead(coord_def where, int pow, int garbage) return 1; } -static int _rot_corpses(coord_def where, int pow, int garbage) +static int _rot_corpses(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - return _make_a_rot_cloud(where, pow, CLOUD_MIASMA); } @@ -1647,11 +1618,9 @@ void do_monster_rot(int mon) return; } -static int _snake_charm_monsters(coord_def where, int pow, int message) +static int _snake_charm_monsters(coord_def where, int pow, int, actor *) { - UNUSED( message ); - - int mon = mgrd(where); + const int mon = mgrd(where); if (mon == NON_MONSTER || one_chance_in(4) @@ -2394,10 +2363,8 @@ void cast_divine_shield() you.redraw_armour_class = true; } -static int _quadrant_blink(coord_def where, int pow, int garbage) +static int _quadrant_blink(coord_def where, int pow, int, actor *) { - UNUSED( garbage ); - if (where == you.pos()) return (0); |