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-rw-r--r--crawl-ref/source/teleport.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc
index c2c1829d4a..cae5bfa1d2 100644
--- a/crawl-ref/source/teleport.cc
+++ b/crawl-ref/source/teleport.cc
@@ -58,7 +58,7 @@ bool random_near_space(const coord_def& origin, coord_def& target,
continue;
if (!in_bounds(target)
- || restrict_los && !see_cell(target)
+ || restrict_los && !you.see_cell(target)
|| grd(target) < DNGN_SHALLOW_WATER
|| actor_at(target)
|| !allow_adjacent && distance(origin, target) <= 2
@@ -92,7 +92,7 @@ bool random_near_space(const coord_def& origin, coord_def& target,
// away from the player, since in the absence of translucent
// walls monsters can blink to places which are not in either
// the monster's nor the player's LOS.
- if (!origin_is_player && !see_cell(target))
+ if (!origin_is_player && !you.see_cell(target))
return (true);
// Player can't randomly pass through translucent walls.