summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/travel.h
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/travel.h')
-rw-r--r--crawl-ref/source/travel.h39
1 files changed, 8 insertions, 31 deletions
diff --git a/crawl-ref/source/travel.h b/crawl-ref/source/travel.h
index 30327bd46a..8c733b9af2 100644
--- a/crawl-ref/source/travel.h
+++ b/crawl-ref/source/travel.h
@@ -31,27 +31,14 @@ unsigned char is_waypoint(int x, int y);
void update_excludes();
bool is_stair(unsigned gridc);
bool is_travelable_stair(unsigned gridc);
-int stair_direction(int stair_feat);
+command_type stair_direction(int stair_feat);
bool is_player_mapped(unsigned char envch);
+command_type direction_to_command( char x, char y );
+bool is_resting( void );
+bool can_travel_interlevel();
-inline bool is_player_mapped(int grid_x, int grid_y)
-{
- return (is_player_mapped( env.map[grid_x - 1][grid_y - 1] ));
-}
+bool is_player_mapped(int grid_x, int grid_y);
-/* ***********************************************************************
- * Returns the direction to take to move along the shortest path between
- * (you_x, you_y) and (you.run_x, you.run_y) in (*move_x, *move_y).
- * If move_x or move_y is NULL, the function explores the map outwards from
- * (you_x, you_y), populating the coords vector with the coordinates
- * of every dungeon feature it finds, features closest to the character
- * (travel distance-wise) coming first in the vector. A 'feature' is defined
- * as a trap, and any other non-floor, non-water/lava square that the character
- * can step onto.
- *
- * ***********************************************************************
- * called from: acr - view
- * *********************************************************************** */
void find_travel_pos(int you_x, int you_y, char *move_x, char *move_y,
std::vector<coord_def>* coords = NULL);
@@ -72,16 +59,12 @@ void start_translevel_travel(bool prompt_for_destination = true);
void start_travel(int x, int y);
-void travel(int *keyin, char *move_x, char *move_y);
+command_type travel();
int travel_direction(unsigned char branch, int subdungeondepth);
void prevent_travel_to(const std::string &dungeon_feature_name);
-int subdungeon_depth(unsigned char branch, int depth);
-
-int absdungeon_depth(unsigned char branch, int subdepth);
-
// Sort dungeon features as appropriate.
void arrange_features(std::vector<coord_def> &features);
@@ -109,14 +92,6 @@ void arrange_features(std::vector<coord_def> &features);
* *********************************************************************** */
extern short point_distance[GXM][GYM];
-// Possible values of you.running
-enum RUN_MODES
-{
- RUN_TRAVEL = -1, // Classic or Plain Old travel
- RUN_EXPLORE = -2, // Exploring (Ctrl+O)
- RUN_INTERLEVEL = -3 // Interlevel travel (Ctrl+G)
-};
-
enum EXPLORE_STOP
{
ES_NONE = 0,
@@ -129,6 +104,8 @@ enum EXPLORE_STOP
////////////////////////////////////////////////////////////////////////////
// Structs for interlevel travel.
+// Identifies a level. This has no meaning in the Abyss, labyrinths or
+// Pandemonium.
struct level_id
{
unsigned char branch; // The branch in which the level is.