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-rw-r--r--crawl-ref/source/tutorial.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index aa842b9e79..9c38a90109 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -226,8 +226,8 @@ static formatted_string tut_starting_info(unsigned int width)
text += info;
text += "safely through the depths of the dungeon, retrieving the fabled orb of Zot and "
"returning it to the surface. In the beginning, however, let discovery be your "
- "main goal: try to delve as deeply as possible but beware as death lurks around "
- "every corner here." EOL EOL;
+ "main goal. Try to delve as deeply as possible but beware; death lurks around "
+ "every corner." EOL EOL;
linebreak_string2(text, width);
result += formatted_string::parse_string(text);
@@ -236,7 +236,7 @@ static formatted_string tut_starting_info(unsigned int width)
result += " <white>S</white> - saves the game, to be resumed later (but note that death is permanent)" EOL;
result += " <white>x</white> - examine something in your vicinity" EOL EOL;
- text = "This tutorial will help you playing Crawl without reading any documentation. "
+ text = "This tutorial will help you play Crawl without reading any documentation. "
"If you feel intrigued, there is more information available in these files "
"(all of which can also be read in-game):" EOL;
linebreak_string2(text, width);
@@ -539,7 +539,7 @@ void tutorial_death_screen()
Options.tutorial_left = 0;
std::string text;
- mpr( "Condolences! Your character's premature perishing is a sad, but "
+ mpr( "Condolences! Your character's premature death is a sad, but "
"common occurence in Crawl. Rest assured that with diligence and "
"playing experience your characters will last longer.\n", MSGCH_TUTORIAL);
mpr( "Perhaps the following advice can improve your playing style:", MSGCH_TUTORIAL);
@@ -603,7 +603,7 @@ void tutorial_death_screen()
"potion of speed can really save your bacon.";
break;
case 5:
- text = "Never fight more than one monster if you can help it. Always "
+ text = "Never fight more than one monster, if you can help it. Always "
"back into a corridor so that they are forced to fight you one "
"on one.";
break;
@@ -1028,7 +1028,7 @@ void learned_something_new(unsigned int seen_what, int x, int y)
break;
case TUT_SEEN_TRAPS:
- text = "Oops... you just entered a trap. An unwary adventurer will "
+ text = "Oops... you just triggered a trap. An unwary adventurer will "
"occasionally stumble into one of these nasty constructions "
"depicted by <w>^<magenta>. They can do physical damage (with "
"darts or needles, for example) or have other, more magical "
@@ -1101,17 +1101,17 @@ void learned_something_new(unsigned int seen_what, int x, int y)
break;
case TUT_YOU_ENCHANTED:
text = "Enchantments of all types can befall you temporarily. "
- "Abbreviated signalisation appears at the lower end of the stats "
+ "Brief descriptions of these appear at the lower end of the stats "
"area. Press <w>@<magenta> for more details. A list of all "
- "possible enchantments is given in the manual.";
+ "possible enchantments is in the manual.";
break;
case TUT_YOU_SICK:
learned_something_new(TUT_YOU_ENCHANTED);
- text = "Corpses can be spoiled or inedible, resulting in sickness. "
+ text = "Corpses can be spoiled or inedible, making you sick. "
"Also, some monsters' flesh is less palatable than others'. "
- "During sickness your hitpoints won't regenerate and sometimes "
+ "While sick, your hitpoints won't regenerate and sometimes "
"an attribute may decrease. It wears off with time (wait with "
- "<w>5<magenta>) or you could quaff a potion of healing.";
+ "<w>5<magenta>) or you can quaff a potion of healing.";
break;
case TUT_YOU_POISON:
learned_something_new(TUT_YOU_ENCHANTED);