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-rw-r--r--crawl-ref/source/unrand.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/crawl-ref/source/unrand.h b/crawl-ref/source/unrand.h
index 87154be150..e5d80e92b3 100644
--- a/crawl-ref/source/unrand.h
+++ b/crawl-ref/source/unrand.h
@@ -98,9 +98,10 @@
+/- to-hit/to-dam: Obvious. Affects both melee and missile. Should be left
at 0 for weapons, which get +s normally.
- cursed: 0 or 1. Sets the item's initial curse status. Cursed items
- will tend to recurse themselves when rewielded. Maybe this should be
- made to be a value that determines how often it will recurse? -- bwr
+ cursed: -1, 0, any positive value.
+ Setting this to any value other than 0 will set the item's initial curse
+ status as cursed. If the value is greater than zero, the item will also have
+ one_chance_in(value) of recursing itself when re-equipped.
stealth: -100 to 80. Adds to stealth value.
@@ -226,7 +227,7 @@
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
- 1, 0 // cursed
+ 3, 0 // cursed
}
,
"",
@@ -476,7 +477,7 @@
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
- 1, 0 // cursed
+ -1, 0 // cursed
}
,
"",
@@ -623,7 +624,7 @@
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, // prevent spellcasting
0, 0, 0, 0, 0,
- 1, 0 // cursed
+ -1, 0 // cursed
}
,
"",
@@ -749,7 +750,7 @@
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, // prevent spellcasting
0, 0, 0, 0, 0,
- 1, 0 // cursed
+ 2, 0 // cursed
}
,
"",
@@ -839,7 +840,7 @@
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 1, // prevent spellcasting, prevent teleport
0, 0, 0, 0, 0,
- 1, 0 // cursed
+ -1, 0 // cursed
}
,
"",