diff options
Diffstat (limited to 'crawl-ref/source/unrand.h')
-rw-r--r-- | crawl-ref/source/unrand.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/crawl-ref/source/unrand.h b/crawl-ref/source/unrand.h index 87154be150..e5d80e92b3 100644 --- a/crawl-ref/source/unrand.h +++ b/crawl-ref/source/unrand.h @@ -98,9 +98,10 @@ +/- to-hit/to-dam: Obvious. Affects both melee and missile. Should be left at 0 for weapons, which get +s normally. - cursed: 0 or 1. Sets the item's initial curse status. Cursed items - will tend to recurse themselves when rewielded. Maybe this should be - made to be a value that determines how often it will recurse? -- bwr + cursed: -1, 0, any positive value. + Setting this to any value other than 0 will set the item's initial curse + status as cursed. If the value is greater than zero, the item will also have + one_chance_in(value) of recursing itself when re-equipped. stealth: -100 to 80. Adds to stealth value. @@ -226,7 +227,7 @@ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 0 // cursed + 3, 0 // cursed } , "", @@ -476,7 +477,7 @@ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 0 // cursed + -1, 0 // cursed } , "", @@ -623,7 +624,7 @@ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, // prevent spellcasting 0, 0, 0, 0, 0, - 1, 0 // cursed + -1, 0 // cursed } , "", @@ -749,7 +750,7 @@ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, // prevent spellcasting 0, 0, 0, 0, 0, - 1, 0 // cursed + 2, 0 // cursed } , "", @@ -839,7 +840,7 @@ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, // prevent spellcasting, prevent teleport 0, 0, 0, 0, 0, - 1, 0 // cursed + -1, 0 // cursed } , "", |