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-rw-r--r--crawl-ref/source/util/docs/key_changes.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/util/docs/key_changes.tex b/crawl-ref/source/util/docs/key_changes.tex
index 1d791d724d..42dd93ea90 100644
--- a/crawl-ref/source/util/docs/key_changes.tex
+++ b/crawl-ref/source/util/docs/key_changes.tex
@@ -73,12 +73,12 @@ key & new command \\ \hline
\key{Q} & \mc{quiver item} \\
\key{`} & \mc{redo previous command} \\
\key{0} & \mc{repeat next command} \\
+\key{G} & \mc{verbose list of monsters in sight} \\
\key{Ctrl-T} & \mc{toggle ally pickup mode (only for permanent allies)} \\
\key{Ctrl-D} & \mc{add macro (a new synonym for \key{$\sim$})} \\
\\
\\
new key & command & old key \\ \hline
-\key{G} & auto-travel & was \key{Ctrl-G} \\
\key{z} & cast spell & was \key{Z} \\
\key{Z} & zap wand & was \key{z} \\
\key{o} & auto-explore & was \key{Ctrl-O} \\
@@ -114,7 +114,7 @@ item to be thrown, but this command does not affect the quiver.
The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better visible
than blue on your system, you can swap these colours using the line \\
-\verb# colour: darkblue = darkgrey #\\
+\verb# colour.blue = darkgrey #\\
in \key{init.txt}. Apart from that, more dangerous monsters are now
generally displayed in lighter colours.