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diff --git a/crawl-ref/source/util/quickstart.tex b/crawl-ref/source/util/quickstart.tex new file mode 100644 index 0000000000..ac28e17b70 --- /dev/null +++ b/crawl-ref/source/util/quickstart.tex @@ -0,0 +1,236 @@ +\documentclass[a4paper,10pt]{article} + +\usepackage{palatino} +\usepackage{mathpazo} % optional [sc] fuer real small caps +\usepackage[left=3cm,top=3cm,right=3cm,bottom=2cm,nohead,nofoot]{geometry} + +\usepackage{graphicx} + +\newcommand{\key}[1]{{{\texttt{\textbf{#1}}}}} % this does nasty things to underscores +\newcommand{\sex}[1]{{{\textbf{#1}}}} % \sec already defined + +\newcommand{\crawl}{\textsc{Crawl}} +\newcommand{\dungeon}{\textsc{Dungeon}} + +\newcommand{\spacecolumn}{\begin{minipage}[t]{2cm}\phantom{xxxx}\end{minipage}} +\newcommand{\para}{\vspace{1.5ex}} +\setlength{\parindent}{0em} + +\newcommand{\mc}[1]{\multicolumn{2}{l}{#1}} + +\newcounter{abccounter} +\newenvironment{abcliste}{\begin{list}{(\alph{abccounter})} + {\usecounter{abccounter} + \setlength{\topsep}{0ex} + \setlength{\partopsep}{0ex} + \setlength{\listparindent}{0ex} + \setlength{\itemsep}{0ex} + \setlength{\parsep}{0ex} + \setlength{\leftmargin}{2em} + \setlength{\labelwidth}{2em} + \setlength{\parskip}{0ex} + } + }{\end{list}} + +\pagestyle{empty} + +\begin{document} + +\begin{center}\textbf{\LARGE +\dungeon\ \crawl: Very short introduction} +\end{center} + +Crawl is a large and very random game of subterranean exploration in a fantasy +world of magic and frequent violence. Your quest is to travel into the depths +of the Dungeon (which is different each time you play) and retrieve the Orb of +Zot. + +\para + +Crawl is a game of the 'roguelike' type, one of the descendants of Rogue. Its +graphics are simple but highly informative, designed to be understood at a +glance, and control is exercised largely through one-keystroke commands. + +\para\para + +\sex{Starting Out} \para + +After starting the program you will be greeted with a message asking for your +name. Don't spend too much time over this, as your first character will +\emph{not} last very long (sorry, but it's true). + +\para + +Next you are given menus of species and character classes from which to +choose. A dwarf, orc, ogre, or troll Fighter is a good bet. Elves are quite +fragile, humans are pretty average at everything, and the weirder species are +mostly too tricky for beginning players. Finally, you may be given a choice of +weapons. I suggest an axe (axes are fun). + +\para + +\begin{minipage}{10cm} +Now you are in the game. The game screen has three parts: \\ +The \textbf{Map} takes up the upper left part of the screen. In its very +centre is the \key{@} sign which represents You. The coloured parts of the map +is the area you can see, while places that you have visited before but cannot +currently see are shown in grey. \\ +The \textbf{Message box} is the large part of the screen below the map. It +describes all events as they happen. \\ +The \textbf{Stats area} contains information about your character. +\end{minipage} +\begin{minipage}{1cm} +\phantom{xx} +\end{minipage} +\begin{minipage}{4cm} +\includegraphics[scale=0.4]{screen} +\end{minipage} +\para\para + +\sex{Exploring} \para + +Try walking around, using either the numeric keypad (try numlock off and on) +or the \key{hjklyubn} keys. To move in a given direction until you reach +something interesting or see a hostile creature, press \key{Shift-direction}. + +If you want to know what a certain character on the screen represents, use the +\key{x} (examine) command to get a short description. Climb staircases with +the \key{<} (up) and \key{>} (down) commands. Doors are opened simply by +moving into them. Sometimes doors are hidden, and must be searched out by +standing next to walls and resting (a number of commands do the same thing: +\key{5} or \key{Shift-numpad-5} rest/search for a while, whereas \key{s} and +\key{.} (period) do so for just a single turn). + +The Dungeon gets more dangerous (but more interesting!) as you go down. If you +get lost, you can access a map of the whole level you are on with the \key{X} +command, which uses the whole screen. + +\para\para + +\sex{Items} \para + +After walking around for a while, you will no doubt come across some items +laying around (you may come across some monsters as well; for help in dealing +with them skip to the Monsters section). This table lists the most basic item +types that appear and typical commands to use them: + +\para + +\begin{tabular}{cll} +\sex{Symbol} & \sex{Item type (typical commands)} & \sex{Comments} \\ +\key{(} & Weapons (\key{w}ield) & Move into monsters to attack them.\\ +\key{)} & Missiles (\key{f}ire) & Wield a bow to fire arrows. Press \key{f?} for help.\\ +\key{[} & Armour (\key{W}ear and \key{T}ake off) & Can be cursed, like weapons and jewellery. \\ +\key{\%} & Food, corpses (\key{e}at and \key{c}hop up) & Dangerous chunks are coloured. \\ +\key{\$} & Gold & There are shops down below. \\ +\key{?} & Scrolls (\key{r}ead) & Scrolls mostly affect your environment.\\ +\key{!} & Potions (\key{q}uaff) & Potions affect you, in good or bad ways. \\ +\key{=} & Rings (\key{P}ut on and \key{R}emove) & Rings can be helpful as well as malignant. \\ +\key{"} & Amulets (\key{P}ut on and \key{R}emove) & Amulets can be even subtler than rings. \\ +\key{/} & Wands (\key{Z}ap) & Identify these by zapping at monsters. \\ +\key{+} & Books (\key{r}ead, \key{M}emorise and \key{z}ap) & Press \key{z?} for information on spells.\\ +\key{$\backslash$} & Staves and rods (\key{w}ield and e\key{v}oke) \hspace{0.2em} + & Rods carry spells but they are very rare. +%\key{\}} & Miscellaneous items (e\key{v}oke) & These will turn up only later. \\ +\end{tabular} + +\para + +Some vital commands are given next. For a full list of commands, press \key{??}. +Don't be scared by the abundance of commands, you will only need a handful at +the beginning. + +\para + +\begin{minipage}[t]{7cm} +\sex{Most basic commands for new players} \\ +\key{i} lists inventory \\ +\key{d} drops items \\ +\key{g} or \key{,} pick up items from the ground \\ +\key{gg} or \key{,,} for pickup menu \\ +\key{x} examines a seen monster (has help on \key{?}) \\ +\key{X} looks at the whole level (has help on \key{?}) \\ +\key{>} goes deeper one level \\ +\key{S} saves the game \\ +\key{?} prints the help screen +\end{minipage} +% +\spacecolumn +% +\begin{minipage}[t]{7cm} +\sex{Somewhat advanced commands} \\ +\key{p} prays (press \key{\^} for god information) \\ +\key{Ctrl-P} shows previous messages \\ +\key{Ctrl-F} searches for items dungeon-wide \\ +\key{G} provides automated travel between levels \\ +\key{o} provides automated exploration \\ +\key{\#} dumps character to the file \texttt{name.txt} \\ +\key{=} reassigns inventory or spell letters \\ +\key{m} checks your current skills \\ +\key{Ctrl-D} saves macros and key maps +\end{minipage} + +\para + +You will often want to get information on a particular item. If it is on the +ground, use the \key{x} command. If it is in your inventory, press \key{i}, +followed by the item's slot key. + +\para\para + +\sex{Monsters} \para + +You will also run into monsters (most of which are represented by letters of +the alphabet). You can attack a monster by trying to move into the square it +is occupying. +When you are wounded, you lose Health (displayed near the top of the stats +list); these return gradually over time through the natural process of +healing. If you lose all of your Health, you die. +To survive, you will need to develop a few basic tactics: \\ + +\begin{minipage}{7cm} +\begin{abcliste} +\item[$\bullet$] + Never fight more than one monster at a time if you can help it. Back + into a corridor so that they fight you one-on-one. +\item[$\bullet$] + If you are badly wounded, you can run away from monsters to buy some time. + Try losing them in corridors, or as a very last resort find a place where + you can run around in circles to heal while the monster chases you. +\end{abcliste} +\end{minipage} +\spacecolumn +\begin{minipage}{7cm} +\begin{abcliste} +\item[$\bullet$] + Remember to use projectiles before engaging monsters in close combat. +\item[$\bullet$] + Rest between encounters. Pressing \key{Shift-numpad-5} or \key{5} make + you rest for a while (you will stop resting when fully healed). +\item[$\bullet$] + Learn when to run away from things you can't handle --- this is important! + Often, it is wise to skip a dangerous level. +\end{abcliste} +\end{minipage} + + +\para\para + +\sex{Death} \para + +Before long, you'll probably end up dead. +Death in Crawl is permanent; you cannot just reload a saved game and start again +where you left off. The \key{S} (save) command exists only to let you leave a game +part-way through and come back to it later. + +\para + +Well, that's it for the quick-start guide. This should help you through your +first few games, but Crawl is extremely (some would say excessively) complex +and cannot be adequately described in so short a document. So when you feel +ready to start playing with magic, skills, and religions, browse the manual. + +\para + +Happy Crawling! +\end{document} |